Thread: Better Combat Effects
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November 10th, 2021, 20:23 #201
In my test it appears now that concentration is being ignored? I cast Bless on one target and then on another and neither effect ended.
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November 10th, 2021, 20:28 #202
- Join Date
- Jan 2021
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- 212
I guess I'm completely missing your issue because Bless is a multi-target spell; all of which fall under the caster's singular concentration. Today's fix corrected the issue where each target, of spells like Bless (Faerie Fire, etc.), were being counted as a separate concentration spell.
Last edited by BushViper; November 10th, 2021 at 20:31.
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November 10th, 2021, 20:32 #203
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November 10th, 2021, 20:34 #204
Turn on the option to consider duration and it'll knock off the one cast the previous round because the one you cast will have duration 10 and the last round bless will have duration 9.
Consider duration should probably be always on, maybe not even an option to turn off.
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November 10th, 2021, 20:39 #205
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November 12th, 2021, 20:11 #206
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- Mar 2016
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- Bergen
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Hi
Have you had the time to look at making the SDC work for pathfinder? It would be great if you could.
Just a friendly reminder in case you had forgotten.
Information about pathfinder Save DC:
https://www.fantasygrounds.com/forum...l=1#post612749
Pathfinder character with spells of every "DC kind"
https://www.fantasygrounds.com/forum...l=1#post612821
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November 16th, 2021, 02:31 #207
It was mentioned a few pages back, but SAVEA does not seem to work still, just me?
Here is the context in which I am attempting to use it. The SAVES and damage work great.
Spirit Guardians; AURA: 15 foe; Spirit Guardians; IF: FACTION(foe); SAVEA: WIS [SDC] (M) (H); SAVES: WIS [SDC] (M) (H); SAVEDMG: 3d8 radiant; (C)
I have also attempted to use the SAVEA by itself, but still nada. No errors are presenting in the Console
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November 16th, 2021, 18:18 #208
I tested and the SAVEA seems to work as intended when not used with aura. With aura it doesn't fire and it might have to do with the way aura adds auras to actors. I'll take a look.
Edit: It looks like it has something to do with the conditional checking of IF: FACTION(foe). Still looking at it.
I'll take a look. If I recall it wasn't as straightforward as I'd like it to be.Last edited by rhagelstrom; November 16th, 2021 at 21:13. Reason: New information
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November 16th, 2021, 18:44 #209
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- Jun 2017
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Would it be possible to create an effect that rolls whenever a creature takes damage (possibly with advantage)? This would help to emulate certain charm spells that allow a save to resist whenever damage is taken.
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November 16th, 2021, 21:15 #210
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