Thread: Better Combat Effects
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November 8th, 2021, 21:49 #191
That is correct. With it ON, if they cast a 2nd spell that needs concertation it alerts us to that and ends the early effect. This helps me so I don't have to remember all the spells that have concertation and which ones have been already cast and by who. There are other ways to handle this and this is by far not the only way but it is the way that works for us.
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November 9th, 2021, 16:41 #192
All, been busy lately with life but we have an update:
Version Update: 2.9
Added SAVEADD: Add effect on failed save
Added SaveADDP: Add effect on successful save
Added settings option to take into account duration for concentration
Thanks @MeAndUnique for contributions! I'll see if I can find some time soon to get caught up on things.
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November 10th, 2021, 05:20 #193
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Agreed. This extension is invaluable, but I discovered the situation that you described above when one of my players was trying to cast Faerie Fire and the spell kept ending for all except one target. It'd be nice if enforcing the "single concentration spell" rule didn't also catch multi-target concentration spells in its web.
Last edited by BushViper; November 10th, 2021 at 05:52.
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November 10th, 2021, 15:59 #194
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November 10th, 2021, 16:04 #195
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November 10th, 2021, 17:42 #196
Version update 2.10
Fixed 5E Concentration not correctly restricted when multiple targets and duration is in minutes
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November 10th, 2021, 17:49 #197
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November 10th, 2021, 17:58 #198
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November 10th, 2021, 19:31 #199
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November 10th, 2021, 19:38 #200
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