DICE PACKS BUNDLE
Page 70 of 70 First ... 2060686970
  1. #691
    Quote Originally Posted by Chivalrous1 View Post
    OK. I put this in the Aura Effects thread, but was informed it was not their extension that added the automatic rools, so I came here... It seems that the automatic rolls have stopped working for me. The aura will apply to the respective creatures, just the automatic rolls have stopped for my Spirit Guardians. I have unloaded and reloaded the extensions.

    The code I am using is:

    Aura: 15 foe : Spirit Guardians: IF: FACTION(foe): SAVEO: Wis 18 (H): SAVEDMG: 3d8 radiant: (C)

    I also have tried the below.

    Aura: 15 foe : Spirit Guardians: IF: FACTION(foe): SAVES: Wis 18 (H): SAVEDMG: 3d8 radiant: (C)

    Not sure about BCE, but with BCEG you would use this for 5E.


    Code:
    Spirit Guardians; (C); AURA: 15 !ally, circle, single, blue; ($) Spirit Guardians AoE; IF: FACTION(notself); SAVEA: [SDC] WIS (M)(H); SAVES: [SDC] WIS (M)(H); SAVEDMG: 3d8 radiant
    If you want to try yours you want to start with using ; in some places where you currently are using :.

    So if I were just going to correct yours to be working a little better I would go like this.

    Code:
    Spirit Guardians; (C); AURA: 15 foe; Spirit Guardians AoE; IF: FACTION(notself); SAVES: 18 WIS (M)(H); SAVEDMG: 3d8 radiant

  2. #692
    Version Update 4.26
    Fixed: 5E NPC SDC not calculated correctly

  3. #693
    I saw it asked a few years ago and didn't see it get addressed or answered. Is there a way to implement the melee or ranged tag to things like TDMGADDS? Mainly melee.
    I have a fun effect for a spell called Barbed Flesh, but it only triggers on melee. The way it is now I have to turn the effect off before every ranged hit. As do my players who have access to the spell. The effect for any curious:

    Barbed Flesh; TDMGADDS: BARB
    BARB; DMGA: 1d6 piercing

  4. #694
    Quote Originally Posted by FluffyLombax View Post
    I saw it asked a few years ago and didn't see it get addressed or answered. Is there a way to implement the melee or ranged tag to things like TDMGADDS? Mainly melee.
    I have a fun effect for a spell called Barbed Flesh, but it only triggers on melee. The way it is now I have to turn the effect off before every ranged hit. As do my players who have access to the spell. The effect for any curious:

    Barbed Flesh; TDMGADDS: BARB
    BARB; DMGA: 1d6 piercing
    If you can show the exact wording of the spell it would help but you can do this.

    Code:
    TATKHDMGS: 1d6 piercing, melee

  5. #695
    With Better Combat Effects Gold is there a way to code this.. "Ruidium Corruption. When you roll a 1 on a saving throw while wearing this armor, you must make a DC 15 Charisma saving throw. On a failed save, you gain 1 level of exhaustion."
    Last edited by JadedGamer; May 25th, 2024 at 22:17.

  6. #696
    Quote Originally Posted by JadedGamer View Post
    With Better Combat Effects Gold is there a way to code this.. "Ruidium Corruption. When you roll a 1 on a saving throw while wearing this armor, you must make a DC 15 Charisma saving throw. On a failed save, you gain 1 level of exhaustion."
    No, you might need another ext that I'm not even sure is listed anymore called "ROLLON" where it allows you to roll on tables with an effect.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in