Thread: Better Combat Effects
-
December 5th, 2021, 15:24 #271
- Join Date
- Apr 2015
- Posts
- 99
-
December 5th, 2021, 20:40 #272
- Join Date
- Jan 2021
- Posts
- 212
-
December 5th, 2021, 20:42 #273
- Join Date
- Apr 2015
- Posts
- 99
-
December 8th, 2021, 16:22 #274
I have the BCE extension loaded but I don't see where I can create custom effects. What am I missing or overlooking? Is it the Custom List that is show when you click the EFFECTS button in FGU?
Last edited by Ulric; December 8th, 2021 at 16:24.
FGU Ultimate License
FG Discord - Lord_Ulric
Time Zone: US Eastern (GMT -5)
Playing - Starfinder, D&D, Savage Worlds, Call of Cthulhu, Hero System aka Champions, Traveller, and more!
My Forge Creations
-
December 8th, 2021, 18:15 #275
Yes, that is it. Click plus sign and add one. Rounds is auto set to 1.
So watch out for that.
-
December 8th, 2021, 19:26 #276
-
December 9th, 2021, 14:32 #277
Hi,
Is there a way to remove an effect such Charge_Goat; SDMGADDT: Goat Charge after the target have rolled the ST?
On roll does not work as already reported because it's not roll on the Source but on the Target...I assume.
The best way I found is the following:
Charge_Goat; SDMGADDT: Goat Charge; DMG: 1d4; STURNRELast edited by Drogo210; December 9th, 2021 at 14:35.
UTC +2
Italian DM
Italian/English Player
-
December 9th, 2021, 15:53 #278
-
December 9th, 2021, 16:16 #279
-
December 9th, 2021, 17:30 #280
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks