Thread: Hide Area - Ambient Light
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May 28th, 2021, 10:18 #1
Hide Area - Ambient Light
Hi all,
First of all, you have added great features to FGU, you are skyrocketing!
I was wondering if it was possible to add in the future Hide Area for Ambient Light as lines (freehand is killing me), similar to what you have done for LoS for walls.UTC +2
Italian DM
Italian/English Player
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May 30th, 2021, 04:35 #2
Feature requests should go on the wish list so they can be voted on by the community and tracked by the devs. And it's often useful to add a link back to a thread (here) discussing it.
https://fgapp.idea.informer.com/
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May 31st, 2021, 23:40 #3
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,559
I don't understand the request. There are already reveal/hide options in the ambient mask section of the image data panel. These allow you to outline boxes to be hidden/revealed. There is no freehand option.
Regards,
JPG
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May 31st, 2021, 23:50 #4
I think they are asking for polygon and ellipse options.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 1st, 2021, 08:06 #5UTC +2
Italian DM
Italian/English Player
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June 1st, 2021, 11:05 #6
- Join Date
- May 2020
- Posts
- 11
The vote is here FYI:
https://fgapp.idea.informer.com/proj/?ia=135926
I just voted on it as this would be a huge help. Currently trying to show/hide areas along a diagonal wall takes far too much time to implement and looks messy.
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