DICE PACKS BUNDLE
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  1. #171
    Trenloe's Avatar
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    Quote Originally Posted by Zieg View Post
    I made all my class kits and they all have the same issue, this is an example.

    https://we.tl/t-r9en3l0lVg

    For some reason I can't upload images so I provide a we transfer link.
    Add [DELETE item] at the end of the class kit automation.
    Last edited by Trenloe; July 21st, 2021 at 14:37.
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  2. #172
    It solves it, but now fgu applies the backpack automation twice when I open the inventory tab. Could it be that I'm using fgu demo mode to test the module?

    Edit: Nevermind, the character tracker says it is applying it twice but then I checked the bulk entry and it's ok. Thanks for the help.
    Last edited by Zieg; July 21st, 2021 at 14:43.

  3. #173
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    Quote Originally Posted by Zieg View Post
    It solves it, but now fgu applies the backpack automation twice when I open the inventory tab.
    Assuming you mean the adventurer's pack? If so, put a [DELETE item] at the end of the automation for that as well.

    This is what the Core Rules DLC does.
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  4. #174
    Quote Originally Posted by Trenloe View Post
    Assuming you mean the adventurer's pack? If so, put a [DELETE item] at the end of the automation for that as well.

    This is what the Core Rules DLC does.
    I already added [DELETE item] to adventurer's kit before posting. This is what happens in the character tracker but it seems it isn't actually applied.

    https://we.tl/t-SYTrPdmW0G

  5. #175
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    Quote Originally Posted by Zieg View Post
    I already added [DELETE item] to adventurer's kit before posting. This is what happens in the character tracker but it seems it isn't actually applied.

    https://we.tl/t-SYTrPdmW0G
    That's actually removing the automation, then re-applying it - it's showing "entry removed" then "entry applied". Because the item is changing its base carried value.
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  6. #176
    Quote Originally Posted by Trenloe View Post
    That's actually removing the automation, then re-applying it - it's showing "entry removed" then "entry applied". Because the item is changing its base carried value.
    It's weird as it only happens if I didn't open the inventory tab before adding ancestry, class, etc...

  7. #177
    With the last update (18i) xref variables seem to have broken. When you choose an option from [OPTIONS choice xref=...] the variable is created but with no value asigned.

    xref.png

  8. #178
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    Quote Originally Posted by Zieg View Post
    With the last update (18i) xref variables seem to have broken. When you choose an option from [OPTIONS choice xref=...] the variable is created but with no value asigned.

    xref.png
    What is the full automation string you're using?
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  9. #179
    The one provided in the automation document

    [OPTIONS choice xref=BIR Black Dragon=acid|Blue Dragon=electricity|Green Dragon=poison|Red Dragon=fire|White Dragon=cold|Brass Dragon=fire|Bronze Dragon=electricity|Copper Dragon=acid|Gold Dragon=fire|Silver Dragon=cold]

    I copy pasted it for barbarians.

  10. #180
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    Quote Originally Posted by Zieg View Post
    The one provided in the automation document

    [OPTIONS choice xref=BIR Black Dragon=acid|Blue Dragon=electricity|Green Dragon=poison|Red Dragon=fire|White Dragon=cold|Brass Dragon=fire|Bronze Dragon=electricity|Copper Dragon=acid|Gold Dragon=fire|Silver Dragon=cold]

    I copy pasted it for barbarians.
    That's weird, that code hasn't changed. But there is an issue.

    I've uploaded a fix. It should make it into the R18j update which will be available on Tuesday.

    Thanks for reporting the issue.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

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