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July 9th, 2021, 08:45 #151Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 9th, 2021, 19:41 #152
- Join Date
- Mar 2020
- Posts
- 54
Thanks for the clarification. Do you plan to add spell like actions that can be applied to a item that is equip or even as interacted action? For example, I wanted to automate the action of a magic item that when worn gives False Life as in the spell.
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July 9th, 2021, 20:04 #153
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July 9th, 2021, 20:52 #154
Honestly, DonE66, at this point, you are better off just using a spell action to add some of the effects you want to implement until the time comes when the ruleset can handle the more complex automation on items you are seeking. I personally create an Items spell group for commonly use items with effects the group needs (such as healing potions and elixirs, items with special activation effects that are temporary, etc).
Ultimate License Owner since 2011 and FG GM since 2008
Game Systems: 5E, Pathfinder, Starfinder, Call of Cthulhu, RoleMaster, C&C, Pathfinder 2, Old School Essentials
Home Page: ShadeRaven Sorceries (Blog, Fantasy & Campaign Stories, Cat Tales, and more)
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July 14th, 2021, 13:18 #155
I have a request:
While the Token Lock option is disabled on a map, I would still like to be able to hold ALT while moving a token to see how far the distance is and at the same time being able to make a multi-move. And I would like to be able to do it as a player as well and then be able to confirm my own move when Token Lock is disabled, for ease of measuring distances and show everyone how I'm moving.Last edited by Montis; July 14th, 2021 at 13:21.
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July 14th, 2021, 13:24 #156
This is not specific to PF2, it's general to FGU.
Please create your request in the FGU wishlist here: https://fgapp.idea.informer.com/Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 14th, 2021, 14:47 #157
Thanks, done
https://fgapp.idea.informer.com/proj/fgapp?ia=136807
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July 15th, 2021, 15:53 #158
- Join Date
- Jan 2021
- Posts
- 39
I think I may have found another bug.
After solving the little issue of how to name a class kit for it to be processed automatically on character creation, I found that the automations seem to be processed twice or even three times in a row.
class_kit_processing.png
Also after adding a backpack from the adventurer's kit with the automation for bulk, the automation seems to be applied twice with no apparent reason as you may probably see in the screenshot I provided.
I would like to make a suggestion as well after reviewing all spells. Since in Pathfinder 2 there is no max dice on the formula for spell damage it would be great if I could substrat dice from the formula i.e. 2d6*spell level -1. I found that I need to substract dice from some spells for them to apply the right damage when configured in the right way.
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July 15th, 2021, 16:06 #159Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 15th, 2021, 16:17 #160
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