Thread: PFRPG Spellbook Extended
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May 19th, 2021, 23:31 #11
Could there be something done for the Spiritual Weapon spell when used by NPCs?
Will the GM always have to create a weapon entry or is it possible to code it with all the extensions available to us?
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May 20th, 2021, 00:13 #12
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May 20th, 2021, 00:22 #13
The problem with this spell is not, in my mind, just the limitation of the effects or extensions that modify effects. It's also an issue with the variables of the weapon that the spell won't know about.
Specifically the variable threat range and critical multiplies that are dependent on what weapon you summon. As far as I know there is no way to have an effect roll a crit based on a threat attack roll. And even if you could the spell has no way to know what the threat range and critical multiplier would be as it doesn't know what weapon you are summoning.
Additionally, we have the fact that it can get multiple attacks based on the caster's Base Attack Bonus. I don't think their is any way in the effects to adjust the number of attacks based on Base Attack Bonus.
If anyone does have suggestions for handling this I would be happy to implement them in the Spellbook.
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May 22nd, 2021, 15:41 #14
Version 1.2 has been uploaded.
A huge thank you to Khoredan for identifying additional spells that can benefit from the Full Overlay effect options.
The following spells have been updated with effects from the Full Overlay Extension
Effect Number Adjustments
- Anticipate Peril
- Aroden's Magic Army
- Blasphemy
- Book Ward
- Bullet Shield
- Burst Bonds
- Dance of a Hundred Cuts
- Dance of a Thousand Cuts
- Dazzling Blade
- Dazzling Blade, Mass
- Divine Power
- Draconic Reservoir
- Healing Warmth
- Protection from Energy
- Protection from Energy, Communal
- Ray of Enfeeblement
- Touch of Gracelessness
CL/3 (thirdcl)
- Acid Arrow
- Elemental Touch
- Torrent of Elemental Rage
DC
- Eagle's Splendor
- Eagle's Splendor, Mass
- Fox's Cunning
- Fox's Cunning, Mass
- Owl's Wisdom
- Owl's Wisdom , Mass
IFTAG
- Vengeful Comets
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May 22nd, 2021, 18:16 #15
- Join Date
- Dec 2020
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Will the "Upgrade NPC Action" extension still work with this version?
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May 22nd, 2021, 18:20 #16
If you look at the Upgrade NPC Action extension thread, I already asked bmos and he already pushed an update to make it compatible, so Enjoy!
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May 22nd, 2021, 19:53 #17
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Missing these:
Delay disease: missing IFTAG and duration wrong
Delay Disease; IFTAG: disease; SIMMUNE
Duration: 1440 minutes
Delay poison: missing IFTAG
Delay Poison; IFTAG: poison; SIMMUNE
Defending bone: missing duration
60 minutes / level
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May 22nd, 2021, 22:50 #18
Thanks Svandal.
I have added the duration to the Defending Bone spell.
For Delay Disease the duration is already set to 1 day. For spells that have duration's of days I don't set them to minutes. I assume that no one is every going to run through 14,400 rounds of combat, which is what would be needed to make those expire. My assumption for spells that last a day or longer is that the spell will be manually removed when the appropriate time has expired.
Delay Poison and Delay Disease don't actually make the recipient immune to those affects they just delay the effects until the Delay spell has expired. So we can't actually use the SIMMUNE effect. If anything I would think it's actually the opposite, you would want the spell effect to be put on the target as a reminder to start making saves and applying effects after the Delay spell expires.
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May 22nd, 2021, 23:47 #19
I think Svandal's reasoning for putting in duration into minutes is because if you aren't using an extension that changes the parsing of spells, when CoreRPG/3.5E parses the spells, any durations of hours or days get removed. If they are in minutes, they stay attached to the spell/effects.
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May 23rd, 2021, 07:09 #20
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But if we dont have an SIMMUNE you dont get any reminders that you have delay poison on you when rolling saves, especially for those spells with the poison (and disease) tags that are not obvious like cloudkill. But I would think this is a matter of taste.
As for duration one day. At the start of the day the GM uses clear expiring effect to clear everything in the combat tracker with a duration (or let 1 day pass with the time manager extension) that is why I want a duration on every spell.
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