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  1. #1

    PFRPG Spellbook Extended

    Version 1.2 - Added effects for some new spells. See Post #14 for details

    Version 1.1 - Added FORTIF effects. Added effects for some new spells. Fixed the error with opening spell lists from the library.

    Version 1.0 - Initial Release

    This is my first pass at extending the PFRPG - Spellbook to use the features available from Kelrugem's Full Overlay extension.

    I have tested all the effects and they look to all be working.

    But I am sure that there are many more spells that could be modified that I have missed. If there are any spells that you see that I have missed please let me know.

    Due to the fact that I am sure there will be quite a few changes to this in the next few weeks this will be somewhat of a work in progress for the first few weeks. I will post updated versions as quickly as new spells get identified. So, if you aren't interested in dealing with this 'beta' version of the spellbook I would hold off on downloading it for a little while. If, however, you are ok with a module that will be changing relatively often please do down load it, test it, and let me know of anything I missed.

    This also means that the changes for this module will be posted in this thread until this module is 'ready for primetime'. At that point I will merge it back into the main 'PFRPG Spellbook' thread.

    Note: If you are using this module you probably want to remove, or unload, the original 'PFRPG - Spellbook' module. It won't break anything have both of these loaded but you will end up with duplicates of all the spells.

    See next post for details of all the spells that have effects from the Full Overlay Extension.
    Attached Files Attached Files
    Last edited by dllewell; May 22nd, 2021 at 15:41. Reason: Version 1.2 Uploaded

  2. #2
    Variable Dice Rolls instead of Numbers
    NLVL
    • Enervation
    • Energy Drain
    • Scourge of the Horsemen

    Ability Modifiers
    • Calcific Touch
    • Fungal Infestation
    • Haunting Mists
    • Limplash
    • Ray of Enfeeblement
    • Thirsting Entanglement
    • Touch of Idiocy
    • Waters of Lamashtu


    Poison
    • Poison
    • Poison Breath
    • Poisoned Egg
    • Poisonous Balm
    • Poisonous Cloud
    • Spit Venom
    • Sword To Snake
    • Viper Bomb Admixture


    Invisibility
    NIFT:CUSTOM(SeeInv);Invisible
    • Fool's Teleport
    • Invisibility
    • Invisibility Bubble
    • Invisibility Bubble, Giant
    • Invisibility Bubble, Mass
    • Invisibility, Greater
    • Invisibility, Mass
    • Invisibility Sphere
    • Mislead
    • Selective Invisibility
    • Sequester
    • Sunstalker
    • Vanish

    SeeInv tag added to
    • Glimpse of Truth
    • Glimpse the Hidden
    • Hunter's Eye
    • Prying eyes, Greater
    • See Invisibility
    • True Seeing


    IFTAG
    • Angelic Aspect, Greater -- save versus poison
    • Battle Trance - save vs mindaffecting
    • Black Spot - save vs death
    • Bless - Fear Save
    • Burst of Glory - Fear Save
    • Form of the Alien Dragon I, II, III -- nightmare (mindaffecting), occult (evil), void (emotion)
    • Form of the Exotic Dragon I, II, III -- umbral (death)
    • Intensify Psyche - save versus spell, emotion or pain SAVE;DC
    • Protection from Spells -- save versus spell, spelllike
    • Suppress Charms and Compulsions -- save versus charm, compulsion
    • Thought Worm I, II, III, IV -- save vs mindaffecting
    • Tough Crowd - save versus enchantment, illusion
    • Tower of Iron Will I, II, III, IV, V -- mindaffecting --> SR
    • Vermin Shape I, II -- save vs mindaffecting
    • Vision of Hell - Save vs fear
    • Zone of Foul Flames - save vs fire


    CL/3 (thirdcl) -- Duration/Damage, Not Effects
    • Blast Barrier - Sonic Damage, Duration
    • Conjure Deadfall - new damage entry for CL/3
    • Debilitating Pain - duration
    • Debilitating Pain, Mass - duration


    SIMMUNE
    • Angelic Aspect, Greater
    • Globe of Invulnerability
    • Globe of Invulnerability, Lesser


    TDMG - TDMG:1d6 [CL15], melee, fire
    • Fire Shield
    • Vampiric Shadow Shield
    • Vitriolic Mist


    Spell Resistance
    • Abyssal vermin
    • Celestial Companion
    • Cloak of Chaos
    • Dream Shield
    • Form of the Exotic Dragon I, II, III -- sovereign
    • Frightful Aspect
    • Holy Aura
    • Invoke Deity -- magic
    • Judgment Light
    • Shield of Law
    • Spell Resistance
    • Splinter Spell Resistance
    • Symbol of Vulnerability
    • Tower of Iron Will I, II, III, IV, V
    • Unholy Aura
    • Ward Shield


    ROLLON -- These are all for auto rolling against the Confusion Effects table.
    • Awaken the Devoured
    • Confusion
    • Confusion, Lesser
    • Id insinuation I, II, III, IV
    • Litany of Madness
    • Litany of Thunder
    • Malfunction
    • Mindshock
    • Moonstruck
    • Swallow Your Fear


    Effect Number Adjustments
    • Barkskin
    • Gird Ally
    • Guardian of Faith
    • Ironskin
    • Shield of Faith
    Last edited by dllewell; May 19th, 2021 at 02:22.

  3. #3
    We are approaching absolute awesomeness!

    Thank you for this!

    My suggestions if it was not already coded so:
    Spiked Armor; TDMG: 1 [d5CL2], piercing, melee
    Divine Favor; ATK: [d3CL3], luck; DMG: [d3CL3], luck
    Thorn Body; TDMG:1d6 [CL15], melee, piercing

    Will the AURA effects from bmos extension will also see their place in this den of pure genius incredible greatly coded effects?
    Last edited by Khoredran; May 19th, 2021 at 16:41.

  4. #4
    Nice, thanks a lot And I feel honoured that there is a module for the purpose of using my extension

  5. #5
    Just a little issue with the Extended Spellbook: When trying to open spells from any specific class in the Library, I get this error:
    Spellbook Error.jpg

  6. #6
    Quote Originally Posted by Khoredran View Post
    Just a little issue with the Extended Spellbook: When trying to open spells from any specific class in the Library, I get this error:
    Spellbook Error.jpg
    Looks like a replace all of "@PFRPG - Spellbook<" with "@PFRPG - Spellbook Extended<" in client.xml will fix this.

  7. #7
    Quote Originally Posted by Khoredran View Post
    We are approaching absolute awesomeness!

    Thank you for this!

    My suggestions if it was not already coded so:
    Spiked Armor; TDMG: 1 [d5CL2], piercing, melee
    Divine Favor; ATK: [d3CL3], luck; DMG: [d3CL3], luck
    Thorn Body; TDMG:1d6 [CL15], melee, piercing
    Gorum's Armor (Spiked Armor) - The damage is only for natural attacks. Melee attacks with weapons do not get affected by this. So adding TDMG for this would be overkill.

    Divine Favor - Done

    Thorn Body - Done

    Unholy Aura - Done

    Additionally the following effects have been added.

    FORTIF
    Mental Barrier IV, and V
    Shield of Fortification
    Shield of Fortification, Greater

  8. #8
    Quote Originally Posted by Khoredran View Post
    Will the AURA effects from bmos extension will also see their place in this den of pure genius incredible greatly coded effects?
    Probably. But not right now. I want to get everything working with the Full Overlay first, then I will look at adding additional extensions.

    One of my concerns is the line between functionality and forcing multiple modules on people. As it stands right now this module forces you to use the Full Overlay. And that is ok, if you don't want to use the Full Overlay extension you can just use the original PFRPG - Spellbook that doesn't require any extensions.

    But if this module ends up using 6 different extensions then the user is forced to have all of them if they want to use the module. And I would liek to try and minimize that as much as possible.

    Having said that, there are certainly some other extensions that will be added. The effects from BMOS's 'Extended Natural, Shield, and Armor AC Bonus' will definitely be added. Just waiting to see where the final resting place for those effects will be. More than likely the Aura extension will be added, but again, not until the Full Overlay effects are mostly added and finalized.

  9. #9
    Quote Originally Posted by bmos View Post
    Looks like a replace all of "@PFRPG - Spellbook<" with "@PFRPG - Spellbook Extended<" in client.xml will fix this.
    Thank you Khoredran and BMOS this has been fixed with the Version 1.1 release.

  10. #10
    Quote Originally Posted by dllewell View Post
    One of my concerns is the line between functionality and forcing multiple modules on people. As it stands right now this module forces you to use the Full Overlay. And that is ok, if you don't want to use the Full Overlay extension you can just use the original PFRPG - Spellbook that doesn't require any extensions.

    But if this module ends up using 6 different extensions then the user is forced to have all of them if they want to use the module. And I would liek to try and minimize that as much as possible.
    Do you know if there is a way to merge/layer modules without duplication?

    For example:
    layer 1: spellbook with all spells requiring no extensions
    layer2: spellbook overwriting spells changed by fulloverlaypackage
    layer3: spellbook overwriting spells changed by extended ac bonus types
    etc

    If so, it could really reduce time spent maintaining the modules and also help with avoiding excessive extension requirements

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