Thread: Low-Light Vision
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May 18th, 2021, 22:19 #1
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Low-Light Vision
Hello,
How can I apply Low-Light Vision with the last release ?
Is it by a custom effect ?
If so, how create it ?
Thanks for help
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May 18th, 2021, 22:22 #2
Low-light vision is currently not implemented, and it is probably unlikely that it will be added in the next time due to performance considerations
See also the answer of Moon Wizard here: https://www.fantasygrounds.com/forum...l=1#post600748 (and the discussion afterwards )My extensions for 3.5e and Pathfinder
Bug reports please here
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May 19th, 2021, 00:58 #3
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May 19th, 2021, 08:10 #4
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we'd really do well if they introduced a variable to interrogate what the 'light condition' of a token is, ie: dim, low, bright, whatever the additive is, then we could implement misschance etc for dim places
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May 19th, 2021, 12:12 #5bmos' extensions
he/them
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May 19th, 2021, 15:18 #6
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May 21st, 2021, 16:42 #7
Well, with the genius idea of Timberbeast in the Laboratory, I was able to simulate low-light vision by adding a light layer made of only dim light above the normal lights with twice the radius. Just by activating/deactivating the Light bulb of the layer, I can show the players with low-light vision what they can see. Now, if we had the option to share a light map layer with only a selection of players (the ones with Low-Light vision) instead of all of them, we would solve the Low-Light vision issue completely!
NormalLight.jpg
LowLight.jpg
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May 21st, 2021, 17:14 #8
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May 30th, 2021, 06:36 #9
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Not sure how that would work with token lights because those lights aren't on a layer...it's tied to their character. I'm leaning towards changing lowlight in my PF1 game to operate as it does in PF2.
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