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May 18th, 2021, 17:55 #1
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,093
Release Updates for May 18th, 2021
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Robert E Howard's Conan Roleplaying Game (Conan 2d20)
- [Fixed] NPC sheet now tabs through the fields correctly.
- [Fixed] NPC notes tab now locks.
- [Removed] party inventory from party sheet temporarily while we work on it.
Pathfinder RPG - Carrion Crown AP 1: The Haunting of Harrowstone (Pathfinder RPG and D&D 3.5/ OGL)
- [Fixed] Removed bad symbols and replaced with appropriate ones
- [Updated] Created LOS Occluders
- [Updated] Modified Library title to be consistent with other adventures
- [Updated] Modified Reference Manual images to use the newer method of linking
Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
- [Fixed] Class name not detected for two-weapon fighting.
Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)
- [Fixed] NPC records not working correctly
- [Fixed] Doors not locked in maps
- [Updated] Change all NPCs to use the new automation method
D&D Tomb of Annihilation (5E) (D&D fifth edition)
- [Fixed] Kobold Inventor Actions
- [Fixed] Missing attacks in Kobold Traps
- [Fixed] Fenthaza's spellcasting trait
- [Fixed] Yuan-ti speaker
- [Fixed] Missing occluders
- [Fixed] Various typos and formatting issues
MC3 Monstrous Compendium Forgotten Realms Appendix (2E) (D&D Classics - AD&D 1E/2E)
- [Updated] Cleaned up story entries
Rise of the Drow: Collector's Edition (Pathfinder RPG and D&D 3.5/ OGL)
- [Added] Spell Lists and Equipment Parcels on NPCs through K.
D&D Volo's Guide to Monsters (D&D fifth edition)
- [Fixed] Inconsistent text in various spellcasters
- [Updated] Nightmare speaker Eldritch Blast damage
D&D Monster Pack - Oozes, Plants & Swarms (D&D fifth edition)
- [Fixed] Shambling Mound restrained condition not applying
D&D Monster Manual (D&D fifth edition)
- [Fixed] Drow mage staff attack with wrong damage
- [Fixed] Shambling Mound restrained condition not applying
- [Fixed] Archmage Innate spells not applying and incorrect spell prepared
- [Fixed] Yuan-ti spellcasting not working
Pathfinder 2 RPG - Agents of Edgewatch AP 1: Devil at the Dreaming Palace (Pathfinder 2.0)
- [Fixed] Map of Dreaming Palace (Basement) Line-of-Sight issue.
Ultramodern5 REDUX (5E Compatible)
- [Fixed] committed fixed version
NeuroSpasta (5E Compatible)
- [Fixed] committed fixed version
FG Theme - Winter (Generic Add-ons)
- [Fixed] Desktop tiling more seamlessly
- [Fixed] Desktop to line up with the new sidebar button sizes
Ultramodern5 (5E Compatible)
- [Fixed] committed fixed version
- [Fixed] resolved issues with db.xml
Apex (5E Compatible)
- [Fixed] committed fixed version
- [Fixed] resolved issues with db.xml
Support:
https://support.fantasygrounds.com/
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May 18th, 2021, 18:04 #2
Mutants and Masterminds 3E (Ruleset)
[Fixed] NPC damage always set as an Effect. The attack line now parses and checks if Damage is in the attack line to make it a damage check. Same rules apply by adding vs within the parenthesis to change the defense type. Defaults to toughness if empty.
Example: Obsidian Hatchet +7 Close Damage 5 (+5/20-20)
This will make it a Damage check
Example: Obsidian Hatchet +7 (+5/20-20)
This will make it an Effect check
[Added] Level of Success/Failure for attacks
[Fixed] target resistance cycler fixed with removal of Base option
Basic Roleplaying (Ruleset)
- [Fixed] missile damage not using DB 1/2 die type
- [Fixed] Draging skills from the Alphabetical Skills List into the skills tab (for example, Firearm and Melee Weapon). The new additions do not stay in the character sheet after returning to launcher or exiting the program.
Starfinder RPG (Ruleset)
- Moved to LIVE
- [Fixed] SP was not updating when loading the character sheet
- [Added] Global skill misc mod buttons to add 1 to all related skill mod boxes
Starfinder Core Rulebook (SFRPG)
- Moved to LIVE
Starfinder Alien Archive (SFRPG)
- Moved to LIVE
Starfinder Pact Worlds (SFRPG)
- Moved to LIVE
Starfinder Alien Archive 2 (SFRPG)
- Moved to LIVE
Starfinder Alien Archive 3 (SFRPG)
- Moved to LIVE
Starfinder Characters Operations Manual (SFRPG)
- Moved to LIVE
Starfinder Near Space (SFRPG)
- Moved to LIVE
Starfinder Starship Operations Manual (SFRPG)
- Moved to LIVE
Starfinder Alien Archive 4 (SFRPG)
- Moved to LIVE
PCS Magnimar, City of Monuments (PF1e)
- [Fixed] Errors when attempting to open module. Reference Image links were not pointing to correct files.
Last edited by superteddy57; May 19th, 2021 at 08:35.
Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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May 19th, 2021, 17:16 #3
Saint
- Join Date
- Apr 2007
- Location
- Mississippi, USA
- Posts
- 1,093
Hotfixes
Amethyst: Quintessence (5E Compatible)
- [Fixed] Bug ID 55 - loading issue with FGU
Support:
https://support.fantasygrounds.com/
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May 19th, 2021, 20:47 #4
Hotfixes
Starfinder (Ruleset)
- [Fixed] PC Ship Tier change won't calculate additional HP and correct CT
- [Fixed] Skill points not calculating correctly and ability scores duplicating with each reload of campaign
- [Fixed] PC Ships were updating with new version code even on latest version.
For the skill point issue, please make sure the score is base + racial + ability score increases. If you had a mod for the attribute it may have changed the score in the past. Please remove this from the score.Dominic Morta
Ruleset Developer
Smiteworks
How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it
How to provide an Unity Connection issue?-Connection Issues and What to Provide
Unity Updater issue?-Updater Issues
Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained
Comcast or Cox ISP User?-Comcast XFinity and Cox Users
Have a suggestion?-Feature Request
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