DICE PACKS BUNDLE
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077

    Release Updates for May 18th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Robert E Howard's Conan Roleplaying Game (Conan 2d20)
    • [Fixed] NPC sheet now tabs through the fields correctly.
    • [Fixed] NPC notes tab now locks.
    • [Removed] party inventory from party sheet temporarily while we work on it.


    Pathfinder RPG - Carrion Crown AP 1: The Haunting of Harrowstone (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] Removed bad symbols and replaced with appropriate ones
    • [Updated] Created LOS Occluders
    • [Updated] Modified Library title to be consistent with other adventures
    • [Updated] Modified Reference Manual images to use the newer method of linking


    Dungeon Crawl Classics Ruleset (Dungeon Crawl Classics)
    • [Fixed] Class name not detected for two-weapon fighting.


    Pathfinder RPG 2 - Pathfinder Adventure: The Slithering (Pathfinder 2.0)
    • [Fixed] NPC records not working correctly
    • [Fixed] Doors not locked in maps
    • [Updated] Change all NPCs to use the new automation method


    D&D Tomb of Annihilation (5E) (D&D fifth edition)
    • [Fixed] Kobold Inventor Actions
    • [Fixed] Missing attacks in Kobold Traps
    • [Fixed] Fenthaza's spellcasting trait
    • [Fixed] Yuan-ti speaker
    • [Fixed] Missing occluders
    • [Fixed] Various typos and formatting issues


    MC3 Monstrous Compendium Forgotten Realms Appendix (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Cleaned up story entries


    Rise of the Drow: Collector's Edition (Pathfinder RPG and D&D 3.5/ OGL)
    • [Added] Spell Lists and Equipment Parcels on NPCs through K.


    D&D Volo's Guide to Monsters (D&D fifth edition)
    • [Fixed] Inconsistent text in various spellcasters
    • [Updated] Nightmare speaker Eldritch Blast damage


    D&D Monster Pack - Oozes, Plants & Swarms (D&D fifth edition)
    • [Fixed] Shambling Mound restrained condition not applying


    D&D Monster Manual (D&D fifth edition)
    • [Fixed] Drow mage staff attack with wrong damage
    • [Fixed] Shambling Mound restrained condition not applying
    • [Fixed] Archmage Innate spells not applying and incorrect spell prepared
    • [Fixed] Yuan-ti spellcasting not working


    Pathfinder 2 RPG - Agents of Edgewatch AP 1: Devil at the Dreaming Palace (Pathfinder 2.0)
    • [Fixed] Map of Dreaming Palace (Basement) Line-of-Sight issue.


    Ultramodern5 REDUX (5E Compatible)
    • [Fixed] committed fixed version


    NeuroSpasta (5E Compatible)
    • [Fixed] committed fixed version


    FG Theme - Winter (Generic Add-ons)
    • [Fixed] Desktop tiling more seamlessly
    • [Fixed] Desktop to line up with the new sidebar button sizes


    Ultramodern5 (5E Compatible)
    • [Fixed] committed fixed version
    • [Fixed] resolved issues with db.xml


    Apex (5E Compatible)
    • [Fixed] committed fixed version
    • [Fixed] resolved issues with db.xml
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Mutants and Masterminds 3E (Ruleset)
    [Fixed] NPC damage always set as an Effect. The attack line now parses and checks if Damage is in the attack line to make it a damage check. Same rules apply by adding vs within the parenthesis to change the defense type. Defaults to toughness if empty.
    Example: Obsidian Hatchet +7 Close Damage 5 (+5/20-20)
    This will make it a Damage check
    Example: Obsidian Hatchet +7 (+5/20-20)
    This will make it an Effect check
    [Added] Level of Success/Failure for attacks
    [Fixed] target resistance cycler fixed with removal of Base option

    Basic Roleplaying (Ruleset)
    • [Fixed] missile damage not using DB 1/2 die type
    • [Fixed] Draging skills from the Alphabetical Skills List into the skills tab (for example, Firearm and Melee Weapon). The new additions do not stay in the character sheet after returning to launcher or exiting the program.


    Starfinder RPG (Ruleset)
    • Moved to LIVE
    • [Fixed] SP was not updating when loading the character sheet
    • [Added] Global skill misc mod buttons to add 1 to all related skill mod boxes


    Starfinder Core Rulebook (SFRPG)
    • Moved to LIVE


    Starfinder Alien Archive (SFRPG)
    • Moved to LIVE


    Starfinder Pact Worlds (SFRPG)
    • Moved to LIVE


    Starfinder Alien Archive 2 (SFRPG)
    • Moved to LIVE


    Starfinder Alien Archive 3 (SFRPG)
    • Moved to LIVE


    Starfinder Characters Operations Manual (SFRPG)
    • Moved to LIVE


    Starfinder Near Space (SFRPG)
    • Moved to LIVE


    Starfinder Starship Operations Manual (SFRPG)
    • Moved to LIVE


    Starfinder Alien Archive 4 (SFRPG)
    • Moved to LIVE


    PCS Magnimar, City of Monuments (PF1e)
    • [Fixed] Errors when attempting to open module. Reference Image links were not pointing to correct files.
    Last edited by superteddy57; May 19th, 2021 at 08:35.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

  3. #3

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,077
    Hotfixes

    Amethyst: Quintessence (5E Compatible)
    • [Fixed] Bug ID 55 - loading issue with FGU
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  4. #4
    Hotfixes

    Starfinder (Ruleset)
    • [Fixed] PC Ship Tier change won't calculate additional HP and correct CT
    • [Fixed] Skill points not calculating correctly and ability scores duplicating with each reload of campaign
    • [Fixed] PC Ships were updating with new version code even on latest version.



    For the skill point issue, please make sure the score is base + racial + ability score increases. If you had a mod for the attribute it may have changed the score in the past. Please remove this from the score.
    Dominic Morta
    Ruleset Developer
    Smiteworks

    How to zip up your campaign if the Developers ask for it-How to zip up your campaign if the Developers ask for it

    How to provide an Unity Connection issue?-Connection Issues and What to Provide

    Unity Updater issue?-Updater Issues

    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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