Thread: Creating a new class
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May 17th, 2021, 18:48 #1
Creating a new class
So, I'm creating a new class for fun, something has some fancy orders. I have the specializations for the 4 orders, and the language I'm using for the Knightly Order Feature reads "Choose one of the following Knightly Orders to swear loyalty to:" Then I list the orders. The orders show up as options, however underneath them, there are also all of the Domain options? Not really sure what's up with that? How would I fix it?
Moderator: Moved to the 5e forumLast edited by Zacchaeus; May 17th, 2021 at 20:02.
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May 17th, 2021, 19:43 #2
First you need to tell us the ruleset you are talking about.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 17th, 2021, 19:59 #3
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May 17th, 2021, 20:06 #4
Most likely you haven't set up the specializations correctly. You need a single ability at the level where the specialization choice takes place and that one should have the Spec Choice box ticked. Any abilities that you then create which are specific to a specialisation need to have the name of that specialisation entered into the Spec Required box. See this video for more details https://www.fantasygrounds.com/forum...Creation-Video
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 17th, 2021, 20:16 #5
Interestingly enough. I exported the class I was making when it was 1/2 finished (Hadn't figured it out) as a module to load another campaign I'm running so that someone could re-roll their character, and when I loaded the class, it worked just fine without causing the previous issue. On a separate note, with the new lighting effects, is there a way to automatically reset the fog of war? Making a dark maze and think it would be fun for my players to get lost without having to constantly click on their tokens to do so
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May 17th, 2021, 20:31 #6
The only way to do that is to right click on each token and select reset fog of war. Or remove all the tokens and replace them.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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May 17th, 2021, 20:57 #7
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