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Thread: map markers

  1. #1

    map markers

    Yesterday I posted about how my map markers were extremely faint since the new update. I was told to click on one and they would all pop up. I did this it worked. However it only works for me as the GM, it doesn't work for the players so they cannot see my map markers. I was wondering if anyone else is having this problem and what the solution is to fix it
    Last edited by Jaggs57; May 15th, 2021 at 23:50.

  2. #2
    I have the same issue. Any token added to the map from assets with drag and drop and that is not selected is seen as with almost only 50% of its canal alpha showed. The expected behavior would be for the token to be seen at 100%. Maybe there could be a slider to manually adjust this in options.

  3. #3
    LordEntrails's Avatar
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    Map markers? What are those? You mean link pins? Players can only see pins if they are shared. But I don't think that's what you are asking. Perhaps some screen shots or link to the previous discussion so we can better understand.

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  4. #4
    His other post is found here: https://www.fantasygrounds.com/forum...see-map-labels

    He uses numerical tokens taken from the asset folder and drag and drop them directly on the map to use as markers.

  5. #5
    Have you tried to set those tokens up in the stamp tool and stamp them to the map on a GM only visable layer?
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  6. #6
    I haven't done that because I want the players to be able to see the tokens

  7. #7
    Zacchaeus's Avatar
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    Players will see them if you make the layer visible. But they won't be able to interact with them. If you want players to be able to interact with something on a map then create a story entry and pin that to the map and then share the pin and story entry with them.
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  8. #8
    I haven't done that because I want the players to be able to see the tokens
    And you wanted to reveal the tokens one at a time instead of all at once right? If not you can just put the layer to visible to players. If you want to reveal the tokens one at a time: create one layer per token, name the layer the same number as the marker and make it visible to players only when need be. Use the Token Stamp technique described above and everything will work as before.

    But what if I want to use a token that is the representation of the party in the Overland map and that the players can move around (with token lock so I can accept their moves). One would prefer this token to be 100% visible all the time and not part of the combat tracker to avoid cluttering it.

    So I repeat, the intended visibility behavior of tokens taken from the asset folder and put directly on the map changed. Is it possible to make it an option somewhere to modify its opacity when not selected?

    Maybe when party vision is on?

    Thank you ^^
    Last edited by Khoredran; May 16th, 2021 at 15:10. Reason: typo & suggestion

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