Thread: 4.1 Vision / Lighting
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May 13th, 2021, 23:39 #1
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4.1 Vision / Lighting
Praised be! The new golden age has dawned!
In all seriousness though, there is one small problem I've encountered:
When you have a darkvision range applied (either as an effect, or passively in the senses field) I cannot seem to find a way to limit the field of view (for example, in a sandstorm or blizzard) to a certain distance without altering each creatures existing senses. It would be great if there was a way to apply an effect (VISION: 30) to a token, accounting for this. Perhaps a modifier to the VISION effect similar to presets like "darkvision" or "blindsight", something like "obscurement" and have it prioritise that vision effects range for all other vision effects / senses.
Perhaps there is already a way to do this, that i'm not aware of...?
Either way that's my only gripe; hats off to the devs and all the testers who made the update possible.Last edited by Fingersome; May 13th, 2021 at 23:42.
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May 13th, 2021, 23:45 #2
I don't think there is currently a way to do this besides altering the ranges in the vision fields.
Some ideas:
- Pump up the FX slider so they can barely see anyhting.
- Maybe play scenes like this with theatre of mind? Works better for some folks.
Darkness is currently experimental only and might not really be what you want to accomplish.GitHub
Ruleset: FFd20
Extensions: Advanced Charsheet - Attack Modifiers - Big Portraits - Enhanced Skills - Legacy Items - Spell Action Info - Spell Record Actions - Tooltips
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May 14th, 2021, 04:37 #3
Supreme Deity
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There is the ability to limit the range of "standard" vision using an effect. ("VISION: #") (Please note no textual modifiers after number.) However, this will not apply to special vision types.
So, there is not really support for a general purpose vision reduction (especially since it would get technically more difficult since some senses would bypass; i.e. blindsight and truesight would bypass concealment.)
Regards,
JPG
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May 14th, 2021, 09:27 #4
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A question about that, would it be easy to implement this as the darkness with a bright and dim?
now it does not seem to be any difference between the bright and dim darkness light.
Can we have a darkness light that: Inside the "bright" darkness it limits sight to 0 feet. And inside the darkness "dim" light it will limit vision to x amount where we can specifiy x?
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May 14th, 2021, 17:09 #5
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The code is already way more complex than we would like; and is one of the reasons why it took so long to get the lighting feature out. I wouldn't want to try to inject something as complex as this, especially with a limited use case and the likelihood that it would increase complexity and issues on the main lighting code.
Regards,
JPG
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May 14th, 2021, 17:21 #6
Would it be possible to create an effect that would limit max vision range to a certain value? I.e. "Vision: 0 max" would prevent all vision, and "Vision: 10 max" would set all senses to range 10? I feel like having blinded conditions and limited vision due to fog or blizzard conditions would cover a lot of use cases without really requiring "new" vision interactions?
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May 14th, 2021, 17:28 #7
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You can add to the wish list. For now, we already have a dozen items or so we're tracking just to get the existing version to what we want.
Regards,
JPG
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May 14th, 2021, 18:58 #8
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May 14th, 2021, 21:21 #9
If a character has darkvision 60 in their senses but you apply a manual effect in the tracker VISION: 30 darkvision, does the tracker take precedence?
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May 14th, 2021, 21:34 #10
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No, they both get applied.
JPG
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