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  1. #11
    That's the correct range/movement measurement for the 5E game system. You are supposed to count 5 ft. per square regardless of diagonal vs. straight, according to the default range/movement rules.

    Regards,
    JPG

  2. #12
    That makes sense, still interesting though!

  3. #13
    The Dungeon Master's Guide provides an optional movement rule for diagonals: every odd square counts as 5 ft, every even square counts as 10 (DMG page 252). It's less fast for playing with pen and paper, but it's a bit more accurate mathematically. You can enable it on Fantasy Grounds by going into options, under House Rules (GM) and selecting "Variant" for the "Map: Diagonal Distance" option.

    I believe you could also select "Raw" to use the raw distance instead of the squares, thus getting the correct/perfect distances no matter if straight, diagonal, or slightly bending.

  4. #14
    Diagonal distance measuring can be set in the options menu. In my DnD5e campaign it's at the bottom, in the House Rules (GM) section, it's the "Map: Diagonal distance" option. It has three modes:
    - Raw: calculates the exact distance by pythagorean theorem.
    - Standard: calculates the Manhattan Distance between the two points. Basically it takes the longer of two coordinates of the movement vector. It's what's used on xTheCanadian's image.
    - Variant: uses the 3e rule of "every second diagonal counts as 10 ft instead of 5 ft". It's the compromise rule between being true to reality and easy on the math.

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