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  1. #1

    Token Movement Issue

    Our group is currently playing Baldur's Gate: Descent into Avernus, this past weekend we ran into an issue where FGU requested token movement for a non-existing token. (circled section of screenshot). At the time the screenshot was taken it was the hell hounds (top of screenshot) turn and was about to move.

    Is this a bug in FGU or the module?

    Attached Images Attached Images

  2. #2
    I assume that would be a bug in the client (or the data as stored by the client).

    Does that happen every time?
    Do you have a copy of the campaign where that happens consistently?

    Thanks,
    JPG

  3. #3
    My 2 cents:

    I had things like this only happen to player controlled characters when they were still planning out their movement and I already clicked on the acknowledge button. There was then a ghost movement line (I can't recall if that line automatically vanished when movement was complete or I dismissed that movement).

  4. #4
    Moon Wizard,

    So far it has happened twice once on 2 different maps.

  5. #5
    Can you recreate with a specific set of steps?
    Does it happen when GM moves, or only when player moves?

    By design, planned token movement is not saved across sessions, so grabbing a campaign without specific steps wouldn't be helpful.

    Thanks,
    JPG

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