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  1. #1

    Moving effect from Custom to Presets

    One of the last upgrades brought to us the Presets section within Effects library. I would like to explore this and see if I can bring some effects from the rulesets from Custom to Presets.

    Where I can check the code and how the presets are structured?
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    Well in SFRPG and 5E, you can see the structure of the preset effects under data_common.lua. The conditions list populates the presets.

    Example from SFRPG:
    conditions = {

    This is of course if you wish to have conditions hard coded in the ruleset code. The code that sets up the structure is in CoreRPG in utility/scripts/effectlist_presets.lua
    Last edited by superteddy57; May 9th, 2021 at 08:04.
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