Thread: Tracking traps in initiative
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May 6th, 2021, 00:20 #1
Tracking traps in initiative
I'm going to be running "Thunderlock Bar Crawl" for my session 1 soon and it has a section of hallway with traps that act on multiple initiative counts. Is that something I'll just need to track manually or is there a way to add them to the combat tracker?
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May 6th, 2021, 00:58 #2
You can right click and add a blank NPC to the tracker and set the init score to those counts to help track them. If they are already set up as NPCs then you can just add them to the tracker and set the init result.
Dominic Morta
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May 6th, 2021, 02:07 #3
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May 6th, 2021, 05:40 #4
You'll find some examples of traps created as NPCs on the forums here (and elsewhere).
There are better examples, but here is an early effort I did some years ago; https://www.fantasygrounds.com/forum...l=1#post287839
Some of the others;
https://www.fantasygrounds.com/forum...058#post271058
https://www.fantasygrounds.com/forum...ht=#post270774
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