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May 4th, 2021, 03:29 #1
removing npc pops up error message
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not sure if extensions conflicts or weekly fg updates.
whenever removing npc from combat tracker, these error messages come up...
Code:Script Error: [string "scripts/manager_token2.lua"]:153: attempt to index local 'nodeCT' (a nil value) Script Error: [string "scripts/manager_token2.lua"]:153: attempt to index local 'nodeCT' (a nil value) Script Error: [string "scripts/manager_token2.lua"]:153: attempt to index local 'nodeCT' (a nil value) Script Error: [string "scripts/manager_token2.lua"]:153: attempt to index local 'nodeCT' (a nil value)
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roll dice. it builds character.
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May 4th, 2021, 04:55 #2
Supreme Deity
- Join Date
- Mar 2007
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- 20,581
The file scripts/manager_token2.lua in the 3.5E/PFRPG ruleset is only 29 lines long; so it looks like an extension issue.
Regards,
JPG
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May 4th, 2021, 12:00 #3
I adjusted that script in my extension (though it does not overwrite TokenManager2, the script name is a different one; I kept the same file name for reference)
But I cannot replicate this issue with my overlay package and spontaneously I do not know of other extensions having another TokenManager. Which other extensions do you run?My extensions for 3.5e and Pathfinder
Bug reports please here
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May 4th, 2021, 13:30 #4
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May 4th, 2021, 13:33 #5My extensions for 3.5e and Pathfinder
Bug reports please here
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May 4th, 2021, 16:08 #6
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ugg. lol
interestingly enough, i play in a game where gm is running fgu and had the same error messages
(i think... at least error messages came up when removing npcs from c.t. like it happened with me).
he's for sure using your extension and possibly other(s) same as i am but fgu version, producing same result.
regardless, i'll test to see which ones conflict.
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roll dice. it builds character.
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May 4th, 2021, 16:27 #7My extensions for 3.5e and Pathfinder
Bug reports please here
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May 4th, 2021, 23:47 #8
- Join Date
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- Seattle, USA
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That looks familiar, but I’ll have to check when I get home. Every time I removed an npc from the CT I got an error message, and it was a function from the overlay extension.
As I recall, it didn’t cause any problems; the npc would be removed fine. I had trouble reproducing it because it turned out that it only happened with players connected. I think it was an issue of timing of sending messages regarding wound overlay status, so by the time the overlay was updated the npc was no longer there.
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May 5th, 2021, 01:54 #9
Ah, that helped me to reproduce it; indeed, a client needs to be connected and needs to deal damage to the NPC. But that is a very strange issue since the error then still comes if I delete the NPC minutes later, as if the code for setting the wound status still runs. I don't understand that error, but it was easy to fix I upload a fix in some minutes
(and I wonder why that was no issue in earlier versions; this part of the code didn't change since I created it )Last edited by Kelrugem; May 5th, 2021 at 01:58.
My extensions for 3.5e and Pathfinder
Bug reports please here
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May 6th, 2021, 00:56 #10My extensions for 3.5e and Pathfinder
Bug reports please here
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