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May 13th, 2021, 21:40 #1
BUG in 4.1 adding PC/NPC to combat tracker.
Every PC/NPC added to the combat tracker is placed in a group with an unclickable blank NPC.
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
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May 13th, 2021, 21:42 #2
I'm getting this too, doesn't matter if it an NPC, PC, or an Enounter added to the CT, each new combatant gets made into a group and one blank combatant added. Groups from Encounters added only gain 1 addition blank combatant.
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May 14th, 2021, 02:18 #3
- Join Date
- Apr 2020
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- 93
I just fired up my campaign to drop lights on the players in the combat tracker and was getting errors. I removed them and re-added them, then I got this as well.
On top of that, when I try to click on "lantern" in the effects window, I'm getting this error. I removed all extensions except for the Sci-fi companion.
FG Lantern error.png
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May 15th, 2021, 02:51 #4
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- Sep 2020
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- Ballston Lake, NY
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I'm getting swamped with errors when I try to use the light effects. By "swamped", I mean the error windows slides out with this message:
Script execution error: [string “utility/scripts/effect_preset.lua”]:22: attempt to call field ‘getRoll’
When I click the close button, the error windows stays there and adds another error line (the above message). It will do this for a few clicks before the error window collapses. Then immediately slides out again and repeats the error line for a few more clicks. Then the error window goes away. Sometimes it makes a third appearance for additional clicks.
I attached a log file. FGU, SWADE, no extensions or themes.
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May 15th, 2021, 05:07 #5
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I realized I posted this to the wrong thread. Sorry!
But I'm seeing this same issue with characters getting a ghost NPC. I'm going to tell my players it's a new feature of FGU 4.1. One free pet for every character that joins Combat Tracker.
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May 15th, 2021, 07:54 #6
The blank NPC also isn't getting deleted when the "parent" is gone, causing a lot of mess. I hope this is sorted soon
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May 15th, 2021, 08:00 #7
We are currently looking into this issue. Thank you for the report.
Dominic Morta
Ruleset Developer
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May 15th, 2021, 17:41 #8
Supreme Deity
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- Mar 2007
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Just pushed SW update that should address the duplicate entry on NPC add issue.
The light effects support will require support from @Ikael; because he has rewritten the entire effects handling in SW compared to all the other rulesets. It's not something I can fix at this point.
Regards,
JPG
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May 15th, 2021, 23:34 #9
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Thank you for the quick hot fix - the CT Issue is fixed, as far as I can see. No ghost entries when adding a pc/npc any longer.
I also found a workaround for handling the lightning effects and added a few custom effects like mentioned in the wiki. The custom effects are (without the squared brackets):
LIGHT: 1/2 candle
LIGHT: 3/9 lamp
LIGHT: 4/8 torch
LIGHT: 6/12 lantern
The first digit is the bright range and the second the dim range taken from the image light source presets.
It definitely works if the grid is activated on a map and the distance multiplier is set to 1.
It´s also possible to use the color codes for special light effects like LIGHT: 1/2 candle FFFF0000 (for a red light source). If no extra color code is used, also the preset special fx (flickering) is used for candle, torch etc.
edit: This workaround cannot be used for Token Vision like Dark- or Nightvision. It´s just useful for Token Light. The custom effect word VISION seems not to be supported by SW at the moment.Last edited by TomtheBu; May 16th, 2021 at 00:45.
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May 16th, 2021, 01:12 #10
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The ghost entries are gone for me too, as of today's update. Thanks!
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