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  1. #1
    Valyar's Avatar
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    How to limit the <windowlist> to single item?

    Is there a way to enforce limits of <windowlist> to single item?
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    Yes, do a check when a new entry is made and see if the windows would exceed your desired amount. If so, return false.
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  3. #3
    My suggestion is that you really don't want to do this; because it's not the right type of control for the situation. If you simply need an embedded window; then use a subwindow instead.

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    JPG

  4. #4
    Valyar's Avatar
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    What I am trying to achieve is to have similar to the party sheet's order tab, where PC can be dragged & dropped but the list restricted to single character. Of course, I found other issues that I have to address first, but the goal is to have something like that.

    What is the preferred approach here?
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  5. #5
    Trenloe's Avatar
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    As Moon Wizard mentions - if you're just displaying one set of data held in a <windowclass> specification, then use subwindow. You can change the database source of the subwindow using setValue: https://fantasygroundsunity.atlassia...indow#setValue

    Use the subwindow onDrop function code to change the database source to the new PC charsheet node when a PC is dropped on the subwindow.

    However, the Party Sheet order tab - watch order section is a windowlist that contains more than one entry. So I'm confused as to what you're trying to do.
    Last edited by Trenloe; May 3rd, 2021 at 13:12.
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  6. #6
    Valyar's Avatar
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    I think I posted here prematurely, I have to think through the end-goal, there might be indeed better option than list with single item.
    The past is a rudder to guide us, not an anchor to hold us back.

  7. #7
    Quote Originally Posted by Valyar View Post
    I think I posted here prematurely, I have to think through the end-goal, there might be indeed better option than list with single item.
    I wanted to mention I considered a similar approach when rebuilding the CT in the 2E ruleset. I wanted it to use the windowlist for the selected entry from the CT as a single windowlist because I thought it was much easier to hand off data to a windowlist.

    In the end, I went with a windowclass and used the API calls to "set" a database for the window.

    I understand the thought process but there is probably a better way to go about it using a non-windowlist.
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