Thread: Meteor Swarm
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April 30th, 2021, 03:10 #1
Meteor Swarm
With the spell Meteor Swarm handling damage seems to be worse than prismatic spray, this is an interesting explanation for this spell. Wonder if there is a way for the saves to have a memory like a melee attack does for crits? E.g. if all four saves were rolled at once?
or
Would this extension handle this? Add 2nd effect for rolls that save?
Meteor Swarm; DMGS: [6d6] fire
Meteor Swarm; DMGS: H[6d6] fireLast edited by dellanx; April 30th, 2021 at 10:29.
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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April 30th, 2021, 10:45 #2
I added:
Meteor Swarm; DMGS: 6d6 fire
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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April 30th, 2021, 22:05 #3
Tested a work-around, seems to work reasonably well.
Applied the -4 SAVE effect, I thing in FGU one can actually apply "DC: 4" effect IFTAG: evocation; DC: 4
Applied the following effects for one roll:
Meteor Swarm 1; DMGS: 3d6 fire
Meteor Swarm 2; DMGS: 3d6 fire
Meteor Swarm 3; DMGS: 6d6 fire
Meteor Swarm 4; DMGS: 3d6 fire
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These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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May 1st, 2021, 04:37 #4
Is there a way to make an effect?
Meteor Swarm; STACK: DMGS: 3d6 fireMeteor Swarm; STACK: DMGS: 6d6 fire
These are the modules and extensions created and/or taken over by dellanx for PFRPG.
I had a lot of help and advice from many here at FG.
Thank You!
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