-
April 29th, 2021, 23:07 #1
Light edge falloff additive to other lights
Where two lights outer circumference dim area meet, it looks like the lights become additive on the overlay.
-
April 30th, 2021, 03:11 #2
- Join Date
- Feb 2020
- Posts
- 57
The fact that lights are additive creates all sorts of problem areas, like this. The luminance of a pixel needs to be the maximum of all light sources, not the sum of them.
overlapping lights.PNG
-
April 30th, 2021, 11:31 #3My extensions for 3.5e and Pathfinder
Bug reports please here
-
April 30th, 2021, 14:14 #4
- Join Date
- Mar 2020
- Location
- Wales, UK
- Posts
- 311
I concur.
Dim + Dim = Bright makes for some ugly-looking jumps, and I don't believe rules systems use Dim + Dim = Bright for system effects either. Two dim light sources shouldn't make a bright light source in the overlap.
Worth a play around with the suggestions to try max luminance, or max luminance and add colours to see what looks nicest.
Cheers, Hywel
-
April 30th, 2021, 14:41 #5
Thanks for sharing, kevininrussia. There is an issue with the lighting that cause the dim regions to render at half the expected brightness (i.e. half rendered at one-quarter). This did not impact the areas of overlap, so light that overlapped had a gradient of bright to half-dim to bright. This should be fixed in the next test channel release.
-
April 30th, 2021, 15:20 #6My extensions for 3.5e and Pathfinder
Bug reports please here
-
May 5th, 2021, 05:52 #7
Here is the same scene with same settings in new build. There is still an additive to the light overlap.
-
May 5th, 2021, 14:21 #8
-
May 5th, 2021, 14:25 #9
- Join Date
- Apr 2018
- Location
- Sydney, Australia
- Posts
- 218
Carl, is that by design, or an error that is being looked at?
-
May 5th, 2021, 14:28 #10
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks