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  1. #1

    targetable DMGTYPE

    New ruleset update makes DMGTYPE targetable!!!
    Thanks SmiteWorks!
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  2. #2
    Kelrugem's Avatar
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    yup, thanks a lot

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  4. #4
    If an effect target is applied to an effect, or if the DMGTYPE effect comes after an IFT conditional.

    Regards,
    JPG

  5. #5
    Quote Originally Posted by Moon Wizard View Post
    If an effect target is applied to an effect, or if the DMGTYPE effect comes after an IFT conditional.

    Regards,
    JPG
    What is the advantage of using this damage type? or How may it be used?

    Is it possible to see an example?

    Thanks in advance!

  6. #6
    Trenloe's Avatar
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    Quote Originally Posted by dellanx View Post
    What is the advantage of using this damage type? or How may it be used?
    It allows you to include DMGTYPE and DMGSTYPE effects as part of a IF Target (IFT) effect string.

    Quote Originally Posted by dellanx View Post
    Is it possible to see an example?
    So, if you had an ability that adds to the positive damage type to damage actions against undead, you'd use:

    IFT: TYPE(undead); DMGTYPE: positive;

    Without DMGTYPE now being targetable, this wouldn't work - you could only use it in normal effect string (always on) or using the IF conditional effect functionality.
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  7. #7
    Quote Originally Posted by Trenloe View Post
    It allows you to include DMGTYPE and DMGSTYPE effects as part of a IF Target (IFT) effect string.


    So, if you had an ability that adds to the positive damage type to damage actions against undead, you'd use:

    IFT: TYPE(undead); DMGTYPE: positive;

    Without DMGTYPE now being targetable, this wouldn't work - you could only use it in normal effect string (always on) or using the IF conditional effect functionality.
    Oh Thank You Trenloe! Wow

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