DICE PACKS BUNDLE
  1. #1

    Join Date
    Apr 2007
    Location
    Mississippi, USA
    Posts
    1,079

    Release Updates for April 27th, 2021

    Please remember not to update right before a game starts.

    In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

    Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

    The following products have been updated:

    Basic Roleplaying (BRP) Ruleset for Fantasy Grounds (Basic Roleplaying (BRP))
    • [Fixed] Skill category error when first loading the tab with the category option enabled
    • [Fixed] NPC Race templates not rolling randomly when dropped into the CT.


    Index Card RPG (Index Card Roleplaying Game)
    • [Updated] Core 2e Player: Spells and items have been updated with default actions
    • [Updated] Core 2e Loot: Spells and items have been updated with default actions.
    • [Fixed] Core 2e Loot: Broken references to other modules have been fixed, and minor typos have been corrected
    • [Added] Ruleset: Effect to modify dying roll: 'Dying' or 'Death'
    • [Added] Ruleset: Effect to change/modify dying timer die: 'DyingTimer' or 'DeathTimer'
    • [Added] Ruleset: Effect to add extra dice on effort rolls. EFFORT: DICE #
    • [Fixed] Ruleset: Rolling a dying timer from the PC sheet now uses the correct die, instead of always using d6.
    • [Fixed] Ruleset: Damage reduction and threshold effects now work properly
    • [Fixed] Ruleset: Damage effects no longer mark everything as a damage type
    • [Fixed] Ruleset: Referencing a stat from an effect that modifies effort now works properly
    • [Removed] Ruleset: Removed Senses box on the NPC sheet.


    Rolemaster Classic (Rolemaster Classic)
    • [Added] Example effects to Arms Law, Character Law and Spell Law
    • [Fixed] Custom Init Mod isn't applying in the Combat Tracker
    • [Fixed] Dragging MM skills does not apply all modifiers
    • [Updated] Sidebar selected image so that it has better contrast to the not selected image


    FG Theme - Industrial (Generic Add-ons)
    • [Fixed] Desktop tiling on higher resolutions
    • [Fixed] Combat tracker subgroup box not being displayed correctly


    Starfinder RPG - Core Rules (Starfinder)
    • [Fixed] Images not showing up in the reference manual


    FG Theme - Western (Generic Add-ons)
    • [Fixed] Image element covering data in the combat tracker


    Amethyst: Quintessence (5E Compatible)
    • [Updated] issues with title case vs upper/lower


    Flash Gordon RPG (Savage Worlds)
    • [Fixed] Added missing ranges to weapons.


    Deadlands Lost Colony (Savage Worlds)
    • [Added] Extra functionality from DLWW extension


    D&D Classics: Monstrous Manual (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Slow spell effects on beholders


    D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
    • [Updated] Slow spell effects


    2E Ruleset (2E Compatible)
    • [Updated] RANGE() effect in combination with IFT applied per target.
    • [Updated] Removed depricated options for Desktop.


    Pathfinder RPG - Campaign Setting: The Inner Sea World Guide (Pathfinder RPG and D&D 3.5/ OGL)
    • [Fixed] uploaded proper version of the player module (had initially uploaded the work version that is used to create the file by mistake) . name should now correspond with what is online
    • [Updated] overall presentation
    • [Added] links for quick navigation
    • [Added] rollable table
    • [Added] player maps
    • [Added] pins (the image have to be expanded to see them)
    • [Added] story attacked to the pins
    • [Fixed] 2 character break that were not necessary
    • [Added] new art
    • [Added] banner (special image)
    • [Updated] the breakdown of the book (more separation for better navigation/visual presentation)


    Rise of the Drow: Collector's Edition (Pathfinder RPG and D&D 3.5/ OGL)
    • [Updated] Added treasure parcels and spell lists through G
    • [Fixed] Treasure Parcel List


    Creature Codex (5E Compatible)
    • [Fixed] space missing between NPC blocks.
    • [Added] This added back Neophrin.


    Ultramodern5 (5E Compatible)
    • [Updated] Issues with title case vs upper


    NeuroSpasta (5E Compatible)
    • [Updated] Issues with title case vs upper


    Apex (5E Compatible)
    • [Updated] Issues with title case vs upper
    Support:
    https://support.fantasygrounds.com/
    Have a suggestion for a feature? Go here https://fgapp.idea.informer.com

  2. #2
    Mutants and Masterminds 3E (Ruleset)
    • [Fixed] Damage Toughness checks were not calculating the correct mods to the roll
    Dominic Morta
    Ruleset Developer
    Smiteworks

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    Classic and Unity Port Forwarding?-Fantasy Grounds Connections Explained

    Comcast or Cox ISP User?-Comcast XFinity and Cox Users

    Have a suggestion?-Feature Request

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