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  1. #31
    leozelig's Avatar
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    Just polishing things up now. I should have this submitted by the end of the week. I'm not sure what the turnaround time will be before you see this in the store, but I plan to run some playtest games which will give you a nice preview. I will post in the LFG forum and on the Discord servers for Fantasy Grounds and Goodman Games when I start recruiting players.

    Cheers!

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  2. #32
    leozelig's Avatar
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    I have been toying with auto-rolling the genotype when the occupation is dropped to the character sheet. It's a bit cumbersome in the chat window, but it does help with setting up languages - ie, manimals and plantients with Int above 7 know those languages at level 0.

    I am submitting this to the team at Smiteworks, but feel free to share your opinion on this feature!

    auto-roll genotype.jpg

  3. #33
    leozelig's Avatar
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    This is what I went with for genotype determination. When you drag an occupation to the Main tab, you will see something like this...

    rolling for genotype.jpg

    Note: I entered the text in the Appearance field, but the Genotype field auto-populates.

  4. #34
    leozelig's Avatar
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    Also... The secondary tables for mutants, manimals, and plantients roll automatically depending on the genotype result.

  5. #35
    Will we be able to play MCC and DCC as a combined game? Or will these be two separate rulesets in which the products (i.e. adventures, etc) won't cross over?

  6. #36
    leozelig's Avatar
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    Eventually, yes. You should be able to import a DCC character and play in the MCC world, but I haven’t quite figured out how to blend the char sheets. I was keeping that compatibility in mind along the way, but I want to get all the MCC bugs worked out first.

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