STAR TREK 2d20
  1. #1
    wndrngdru's Avatar
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    BUG? Window List <createonempty /> not working in FGU

    I have a window list that works as expected in FGC with <createonempty /> but does not seem to be working in FGU.
    --
    I'm so bassic

  2. #2
    https://fantasygroundsunity.atlassia...260/windowlist

    "createonempty" is supposed to only works with database-linked window lists. Does your window list have a datasource?

    Regards,
    JPG

  3. #3
    wndrngdru's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    https://fantasygroundsunity.atlassia...260/windowlist

    "createonempty" is supposed to only works with database-linked window lists. Does your window list have a datasource?

    Regards,
    JPG
    Yes. ".itemlist" or similar.
    --
    I'm so bassic

  4. #4
    I don't see anything specific in the code that would prevent it; unless the node is not able to be modified by that client (i.e. GM/player client on static, read-only nodes; or player client on un-owned nodes).

    Regards,
    JPG

  5. #5
    wndrngdru's Avatar
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    Here's a quick and dirty CoreRPG extension. It's just a character sheet with a window list on it.
    In FGC, it creates a list entry when a new character is created.
    In FGU, the list remains blank (on both GM- and client-created characters).
    Items can be created/deleted with right-click in both without issue.
    Attached Files Attached Files
    --
    I'm so bassic

  6. #6
    Thanks for the simple example. I verified, and found the issue. It should be addressed in the next beta build. The beta is currently still limited to the Test channel until we get to release viability.

    Regards,
    JPG

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