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  1. #11
    I see the buttons, but nothing happens if I press one. I must admit not having tested without other extensions yet. Will do later on.

  2. #12
    I thought I had the same problem. Move the character sheet. The window is right behind it.

  3. #13
    Yep, thanks, and you need to double click. I wasn't doing that.

  4. #14
    We are gonna test it on Sunday but would be possible to have the pop-up window on top of the character sheet and not vice versa...I think it has more sense...do you?
    UTC +2
    Italian DM
    Italian/English Player

  5. #15
    The added section overlaps with the special move/senses when the character sheet is resized to the allowed maximum. Quickfix was to update the minimum size to prevent this from happening. Screenshot attached of the issue, we use the default and Wizards' official theme.
    Attached Images Attached Images
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #16
    <removed my comment>

    I did not read the post...you are at max size for that theme. I have not used that particular theme before.
    Last edited by nephranka; June 4th, 2021 at 10:47.

  7. #17

  8. #18
    Hi,

    I really love this extension but I was wondering if I'm the only one that wishes the buttons were single click rather than double click? The whole situation in FG where some things on the sheet are single clicks and some are double is forever tripping my players up, no matter how many times they encounter it. Personally I, and my players, feel that a button should generally be single click, especially in a case like this where an accidental click won't trigger anything mechanically within the game flow.

    As I said, this is an entirely subjective personal opinion, and does not take away from how much we appreciate using this extension.

    Cheers and thanks,

    Simon

  9. #19
    Quote Originally Posted by Ludd_G View Post
    Hi,

    I really love this extension but I was wondering if I'm the only one that wishes the buttons were single click rather than double click? The whole situation in FG where some things on the sheet are single clicks and some are double is forever tripping my players up, no matter how many times they encounter it. Personally I, and my players, feel that a button should generally be single click, especially in a case like this where an accidental click won't trigger anything mechanically within the game flow.

    As I said, this is an entirely subjective personal opinion, and does not take away from how much we appreciate using this extension.

    Cheers and thanks,

    Simon
    I had initially designed it like that, however I changed the button design for a couple reasons (primarily aesthetic), but didn't realize the downsides of the double click design until much later. I would have done something about it sooner, but I recently started a new job that's been keeping me busy, but I finally got a chance to fix this.

  10. #20
    Great work.

    I did notice the extension:
    https://www.fantasygrounds.com/forum...tion-Abilities

    Which puts a small bar of ability score/skill/save click for rolls and some other information on the inventory tab does not appear when I use your actions button. Is there a way that could be resolved easily?

    I did not test this in a clean environment since I figured it was not a conflict with another ext just something you may not have encountered to account for in the popup.
    Attached Images Attached Images

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