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Thread: 5e - Indicators

  1. #1

    5e - Indicators

    DMsGuild LINK: https://www.dmsguild.com/product/353...iate_id=712946

    This extension adds a number of different graphical indicators to PC and NPC tokens on a map. These indicators help both the DM and Players know what's going on at a glance.

    The types of indicators this extension adds are:

    Health Status - Shows how wounded the PC/NPC is by displaying a blood spatter image that gets progressively more intense.

    Death Status - Shows when the PC/NPC is Dying, Dead, or Stable.

    Saving Throw Results - Displays on each token the results of a saving throw. Whether they had a successful save, a save for half damage, or a failed save.

    Initiative Indicator - Displays an indicator showing which token has initiative. This can make it easier to find the current token on the map.

    Targeted Indicator - Displays an indicator on all tokens targeted by the current initiative holder. This can be especially helpful to make sure you are not targeting yourself!



    Thanks to user Drowbe, a huge number of icon sets have been added including with and without blood spatter, ghosts, skulls, and words.
    Bloodied - 2 icon sets
    Dead - 19 icon sets
    Dying/Stable - 13 icon sets
    Health - 5 icon sets
    Initiative - 4 icon sets
    Saving Throws - 6 icon sets
    Targeting - 5 icon sets

    Note: The idea for this extensions was based on a previous one that I maintained here on the FG forums. That free version is still available at its thread. This new version is a complete rewrite. No code was copied. Licencing and Copyright details are included in the extension.

    For support with this extension, either post here or come to our Discord and tag @mattekure so I can help you... Discord server - https://discord.gg/FVgtecr

    Ruleset Compatibility: As of v3, this is compatible with 5E and 4E.
    Last edited by mattekure; April 27th, 2021 at 17:12.

  2. #2

  3. #3
    Have you tested this extension with other rulesets? The only one that looks like it might cause problems is the Saving Throw indicator.

    Also, is it possible to have a different Death Indicator graphic for PC's and NPC's?

  4. #4
    Quote Originally Posted by kevininrussia View Post
    Have you tested this extension with other rulesets? The only one that looks like it might cause problems is the Saving Throw indicator.

    Also, is it possible to have a different Death Indicator graphic for PC's and NPC's?
    I have not tested it with other rulesets. Off the top of my head, of the 5 indicator types, 3 would need to be modified.

    Both the Health and Death Indicators rely on the function getHealthIndicators() which references ruleset specific functions ActorManager5E.getWoundPercent() and EffectManager5E.hasEffect(). There may be analogous functions in other rulesets that could be swapped out. They also rely on the standard simple and detailed health status terms defined in manager_actor_health.lua. If the ruleset overrides those, some tweaking would be required. Many systems have different names or definitions for the status of dead, dying, stable, bloodied, wounded, etc. All of those would need to be factored in. Not likely terribly difficult if you are familiar with the ruleset.

    The saving throw mechanism digs into the 5e saving throw system. Each each ruleset could potentially be very similar, or very different in implementation and available functions.

    For the different image for PC/NPC dead, its certainly possible and relatively simple. Its not currently set up that way, but it would just take adding in a check during the getHealthIndicators() function and checking if its a PC/NPC and adjusting the return value.

  5. #5
    Can I just confirm this extn is working with yesterday’s updates and Kent’s extn for advantage on flanking. Etc.

    I was getting sometimes working sometimes not a lot yesterday.

  6. #6
    Quote Originally Posted by EllivasKram View Post
    Can I just confirm this extn is working with yesterday’s updates and Kent’s extn for advantage on flanking. Etc.

    I was getting sometimes working sometimes not a lot yesterday.
    Its working with the recent update and as far as I can tell with Kents auto flanking and range. What do you mean by sometimes working sometimes not? In what circumstances was it not working, or in what way did it not work as expected.

  7. #7
    I pushed v3 update today. This makes it compatible with the 4E ruleset for everything except Saving Throws. I will need to look more closely as 4E handles saving throws a bit different.

    Thanks to user kevininrussia for his assistance with 4e.

  8. #8
    I like the targetting effects! Can the symbols be changed like your free version or should i go into the extension to swap out the images manually?
    Fantasy Grounds D&D Adventurers League Consultant
    Organizer, DungeonMaster , and TTRPG Gamer

  9. #9
    I just pushed v4 of this extension to DMsGuild. Big update.

    Added new graphic alternatives for all indicator types. Thanks to Drowbe for designing and providing me with an awesome set of images.

    Added in new options to control scaling of indicators. Each indicator can now be scaled independently from 50%, 80%, 100%, 120%, and 150%.

  10. #10
    Feature request: This might not be possible but I thought it would be cool if the Death Saves updated the Dying overlay. For example if there was two failed death saves then dying_large2.png would load.

    Last edited by kevininrussia; April 19th, 2021 at 23:22.

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