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  1. #1

    getWoundPercent always returning the same?

    Hi

    I am drawing a mental blank: I am looking at the ActorHealthManager and see the following code
    Code:
    function getWoundPercent(v)
        return 0, STATUS_HEALTHY;
    end
    This does not look right, the 0 seems to be always the returned percent of the wounded state and, hence, also always healthy I think the function should look different, or do I misunderstand something?

    Best wishes,

    Kelrugem

    EDIT: Seems to be on live and test like that, if I did not look wrongly
    Last edited by Kelrugem; April 6th, 2021 at 01:02.

  2. #2

    Join Date
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    That looks like a backstop, and you should instead use getWoundPercent in ActorManager35E.

  3. #3
    Quote Originally Posted by dogfisc View Post
    That looks like a backstop, and you should instead use getWoundPercent in ActorManager35E.
    Thanks

    (I know about the function in ActorManager35E, I just wondered about why the CoreRPG one looks like it looks )
    Last edited by Kelrugem; April 6th, 2021 at 02:51.

  4. #4
    Yeah, a backstop indeed makes sense; CoreRPG has seemingly no health or wound field (I thought it has, but seemingly not)

  5. #5
    It's a placeholder so I can create common health calculation helper fields without errors getting thrown. CoreRPG has no concept of health fields (since they're so unique to each game system); so it always returns unwounded and healthy by default.

    Regards,
    JPG

  6. #6
    Quote Originally Posted by Moon Wizard View Post
    It's a placeholder so I can create common health calculation helper fields without errors getting thrown. CoreRPG has no concept of health fields (since they're so unique to each game system); so it always returns unwounded and healthy by default.

    Regards,
    JPG
    Thanks Yeah, my mistake was to think CoreRPG has health fields

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