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April 6th, 2021, 00:59 #1
getWoundPercent always returning the same?
Hi
I am drawing a mental blank: I am looking at the ActorHealthManager and see the following code
Code:function getWoundPercent(v) return 0, STATUS_HEALTHY; end
Best wishes,
Kelrugem
EDIT: Seems to be on live and test like that, if I did not look wronglyLast edited by Kelrugem; April 6th, 2021 at 01:02.
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 6th, 2021, 02:47 #2
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That looks like a backstop, and you should instead use getWoundPercent in ActorManager35E.
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April 6th, 2021, 02:49 #3
Last edited by Kelrugem; April 6th, 2021 at 02:51.
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 6th, 2021, 02:53 #4
Yeah, a backstop indeed makes sense; CoreRPG has seemingly no health or wound field (I thought it has, but seemingly not)
My extensions for 3.5e and Pathfinder
Bug reports please here
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April 6th, 2021, 16:25 #5
Supreme Deity
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It's a placeholder so I can create common health calculation helper fields without errors getting thrown. CoreRPG has no concept of health fields (since they're so unique to each game system); so it always returns unwounded and healthy by default.
Regards,
JPG
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April 6th, 2021, 16:56 #6My extensions for 3.5e and Pathfinder
Bug reports please here
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