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April 4th, 2021, 08:30 #1
BIG BUG: FGC and Savage Worlds multiple script errors
We played Savage Worlds tonight. I kept getting a script error every time I'd close a window in FG, especially with the character record sheets and combat tracker. The only extension I have open is one that changes my background. All others are closed. We are playing Savage Worlds- Hell on Earth. I have that setting checked on my load screen. Can someone please help? It seems like something within the software itself, I have no odd extension open that could be causing this. I included a screenshot. Thank you for any help. Looking for a good script error doctor. I know nothing about fixing this stuff myself.
I opened a brand new Savage Worlds campaign with absolutely no extensions or add on's and I'm still getting the error.Last edited by Niles; April 4th, 2021 at 08:53.
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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April 4th, 2021, 08:44 #2
Character sheets and Combat tracker are windows not panels.
Can you post a screen shot of your chat window on loading up the campaign?
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April 4th, 2021, 08:48 #3
Last edited by Niles; April 4th, 2021 at 08:51.
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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April 4th, 2021, 09:28 #4
Unity or Classic?
Im not getting errors under FGU?
There are also Panels in FG but they are not nearly as often opened or closed.
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April 4th, 2021, 16:18 #5
Sorry damned, classic. And I had meant windows. Specifically, when I close record sheets and combat tracker. Also, I went back into the program and cleared out everything in my combat tracker. After that, I closed combat tracker and didn't get the script error. But when I open the record sheets again and close them, the error shows up again.
Last edited by Niles; April 4th, 2021 at 16:51.
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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April 4th, 2021, 17:15 #6
Damned, I also had one of my players open their FG and call up Savage Worlds. They get the same script errors, so this is not just on my end. Thanks again for any help you can provide.
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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April 4th, 2021, 17:27 #7
- Join Date
- Sep 2017
- Posts
- 1
I'm having the same issue with FGC and Savage worlds. Anytime I close an NPC window, populated combat tracker, PC sheet, or really anything involving a character I'm getting script errors. I created a
brand new campaign and the issue persists. I have loaded only the SWADE GM Guide for modules. I get no script errors when closing the Party sheet once populated with character(s).
When closing an NPC Sheet:
Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function
When closing the Populated Combat Tracker:
Script Error: [string "ct/scripts/ct_combatantlist.lua"]:24: attempting to set a nil value as a handler function
Script Error: [string "ct/scripts/ct_effects.lua"]:13: attempting to set a nil value as a handler function
Script Error: [string "ct/scripts/ct_dramatictasks.lua"]:12: attempting to set a nil value as a handler function
Script Error: [string "ct/scripts/ct_pendingattacks.lua"]:15: attempting to set a nil value as a handler function
Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function
When closing a Character sheet for a PC:
Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function
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April 4th, 2021, 23:16 #8
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April 5th, 2021, 03:44 #9
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,541
I pushed a quick fix for this. Please update and try again.
JPG
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April 5th, 2021, 06:38 #10
Damned and Moon Wizard, thanks for all you guys do to fix these bugs. It's really appreciated!
See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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