DICE PACKS BUNDLE
  1. #1

    Need help with: Effect for ongoing damage

    Hi
    I have search and tested how to write an action for a NPC that have a weapon that deals ongoing damage for x turns. But I can not get the combat tracker to pharse the number of turns.
    This is how it looks right now:

    Ranged Weapon Attack: +4 to hit, range 40. Hit: Target takes 1d4 piercing damage, The target takes 1d10 poison damage at the start of each of its turns for 5 turns

    The CT set this up with duration 0

  2. #2
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,822
    I don't think there is a way to word it such that the ongoing damage will expire after a number of turns. You can in some cases get a limit by using wording such as 'the target is poisoned for 1 minute' or 'the target is poisoned for 5 turns'. But the ongoing damage one doesn't seem to work that way.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  3. #3
    Ok, tanks.
    Just setting the duration manually then

  4. #4
    From the wiki/manual: DMGO (D) (damage type)

    Not sure if this will work for NPC effect however.

  5. #5
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,822
    Quote Originally Posted by charmov View Post
    From the wiki/manual: DMGO (D) (damage type)

    Not sure if this will work for NPC effect however.
    Yes, that works. The OP wants wording that will limit the number of turns however and that's the bit that doesn't work.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    Quote Originally Posted by charmov View Post
    From the wiki/manual: DMGO (D) (damage type)

    Not sure if this will work for NPC effect however.
    I tried to write DMGO 1d10 poison into the NPC data. With colon, komma and dots in different positions but could not get that working.
    Note that I did not enter this into the CT but into the NPC data.
    When I entered "Ranged Weapon Attack: +4 to hit, range 40. Hit: Target takes 1d4 piercing damage, The target takes 1d10 poison damage at the start of each of its turns for 5 turns"
    it did pharse that into the CT with the DMGO etc.
    But I can manage to enter the duration manually as it does not happen so often.

  7. #7
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,822
    Yes you need to enter text into the NPC and then FGH tries to translate that into an effect. Adding the effect directly won't work. This extension might be useful if you are doing this kind of thing with NPCs a lot https://www.fantasygrounds.com/forum...cs-characters)
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in