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March 31st, 2021, 02:19 #1
- Join Date
- Mar 2017
- Posts
- 574
Savage World Bug (closing NPC items)
OK, so I'm building a campaign and adding NPC's. When I close the NPC item after I built it, I get this message:
"Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function"
I don't notice if there is anything else and it's just a pop-up that I can close but... It is an annoyance factor.
I am in FGC, and started out using one extension (SW Maker).
I tested it on the premade (i.e. official) NPCs and it doesn't matter if it's an NPC I created or another one in the set, they all do that. So I turned off the extension and it still does it... So it's not SW Maker...
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March 31st, 2021, 12:03 #2
- Join Date
- Jun 2018
- Posts
- 37
I get the same error (when closing either a character or NPC sheet) in FGC, but not FGU. I reported it in the Ruleset thread (Savage Worlds v5.2 released)
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April 4th, 2021, 23:00 #3See through the skies, far beyond our world tonight,
Hear the sounds of freedom ring, in a silent dream,
and a million miles away.
Reach for the stars, and live our lives forever free,
In our hearts for a thousand years, and a thousand lifetimes before.
And the dawn of a new day will rise, a light for us all. -Dragonforce
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April 5th, 2021, 03:44 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,540
I pushed a quick fix for this. Please update and try again.
JPG
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April 5th, 2021, 05:58 #5
- Join Date
- Jun 2018
- Posts
- 37
I just tried the quick fix update and NO script error. Looks like it fixed the problem. It also fixed the script error I got when shuffling the card deck (when no cards had been dealt) as well. I reported that in a different thread from this script error. Thanks for the update
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