Thread: 5E Automatic Effects
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July 7th, 2021, 21:45 #181
- Join Date
- Apr 2020
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- 3
I am looking to change/create some homebrew exhaustion conditions and I was curious if i'd be able to create them based on your system? Awesome content, I will definitely be picking the bundle up soon!
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July 7th, 2021, 21:48 #182
You do realize that the "system" is FGU and that you are limited to what you can define by that correct? Defining effects (what you call conditions) is a purely FGU thing. You can look at this document to find out if you can define one to do what you are trying to do. https://fantasygroundsunity.atlassia...ced+Automation
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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July 7th, 2021, 22:28 #183
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- Apr 2020
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- 3
"System" may have been a wrong choice of words, I don't have a lot of FGU experience and these effects seem to take the "system" to the next level, if that makes sense. Thank you for the link, hopefully I can use it to figure out what I want to do and make it work. I appreciate the quick response!
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July 8th, 2021, 08:49 #184
FGU gives you all the tools to make those effects yourself (link above). The 5eAE modules help with with prepping this for your all codeable stuff from official 5e rulebooks. They can help you understand how to do it for your homebrew.
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July 8th, 2021, 08:52 #185
For those who have noticed some performance concerns when opening the Effects window while using 5eAE, MeAndUnique recently released a new extension that helps speed things up substantially by adding support for paging in the Effects window. https://www.fantasygrounds.com/forum...510#post610510
Big kuddos to MeAndUniqueLast edited by Aridhro; July 8th, 2021 at 08:54.
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July 9th, 2021, 00:17 #186
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July 11th, 2021, 20:11 #187
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- Oct 2015
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- 37
I hate to ask, but I'm dying to use the code for Tasha's stuff. Any news on when it might drop?
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July 11th, 2021, 23:05 #188
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July 17th, 2021, 18:27 #189
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- Oct 2015
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- 37
thanks for the update, enjoy your holiday
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July 20th, 2021, 23:47 #190
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- Aug 2015
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- 64
I really want to use this Effects Coding package for various reasons, but miss the at-a-glance info on spells for things like range, bonus action, concentration, ritual, etc. Any chance this will be coming as a feature in the future.
NOTE: I know some of this is covered in the Spell's Summary, but not all of it (unless I'm missing something).
FWIW, I will note I personally like the decision to use Summary for this type of info vs. some other package, but I know at least half of my players (even after many years of using Fantasy Grounds) will have no clue what I mean when I tell them to change their Character Sheet Display setting to Summary to look at this stuff.
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