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  1. #161
    Quote Originally Posted by plap3014 View Post
    Hi, quick question, can we create our own and have them load with Equipped Effects Extension?
    Would think this is a question for my thread not Aridhro's, but yes - name matching is name matching regardless of where it comes from.
    Free(Forums/Forge) Extension(FGU 5E):
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  2. #162
    Quote Originally Posted by SilentRuin View Post
    Would think this is a question for my thread not Aridhro's, but yes - name matching is name matching regardless of where it comes from.
    i'm not sure to who, but i have made a custom item and would like to have loaded:

    this one

    Searing.png

    and this one

    sleeper.png

    Thanks

  3. #163
    Quote Originally Posted by plap3014 View Post
    i'm not sure to who, but i have made a custom item and would like to have loaded:

    this one

    Searing.png

    and this one

    sleeper.png

    Thanks
    Nobody is going to load a custom item for you, and the power/effects it needs - that is what "you" do when you make a "custom" item. In your local DB. Just as you would for anything else you do in FGU. Aridhro provides a supplement to WOTC data which can only be licensed into DMsG so that WOTC/SW/DMsG all get their cuts. Its not something you just toss stuff into because people want it in - its very specific .mod.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  4. #164
    Quote Originally Posted by SilentRuin View Post
    Nobody is going to load a custom item for you, and the power/effects it needs - that is what "you" do when you make a "custom" item. In your local DB. Just as you would for anything else you do in FGU. Aridhro provides a supplement to WOTC data which can only be licensed into DMsG so that WOTC/SW/DMsG all get their cuts. Its not something you just toss stuff into because people want it in - its very specific .mod.
    i understand, my question was not to load in is module, but how to create my custom and a have yours extensions loaded when the item will be identify and equiped. will try to see how i can do it.

    Regards
    Last edited by plap3014; June 14th, 2021 at 01:13.

  5. #165
    Quote Originally Posted by plap3014 View Post
    i understand, my question was not to load in is module, but how to create my custom and a have yours extensions loaded when the item will be identify and equiped. will try to see how i can do it.

    Regards
    If you name the item "A" then create a power in a dummy test PC actions tab called "A" and add powers and/or effects to it then copy it out into spells - then when you equip the item you will see that power added into the PC equipping its action tab. Unequip it will be removed. And if you create a custom effect named "A" then it will also add that into the CT when equipped.

    There is no more magic than that - simple. The search will find local DB entries name match first then hit the alphabetical order of modules to search till it finds a match for powers. For custom effects it will just find the first match - or if you set the option to hit multiple custom effect matches it will load in each match it finds in custom effects.
    Free(Forums/Forge) Extension(FGU 5E):
    Paid (Forge) Extension(FGU 5E):

  6. #166
    Quote Originally Posted by plap3014 View Post
    Hi, quick question, can we create our own and have them load with Equipped Effects Extension?
    Absolutely. Make a namematching spell power, drag it to the spell window and it will load on every item, abitity with a namematch.
    Have fun creating
    Fantasy Grounds Converter for Grim Press
    My projects:

  7. #167
    our next release in the 5e Automatic Effects series is live!

    5E Automatic Effects - Volo's Guide to Monsters

    Instantly add effects for all racial traits, monster abilities, items and spells found in Volo’s Guide to Monsters! The 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.

    Product link: https://www.dmsguild.com/product/360...ate_id=1549348

    Complete your 5eAE bundle and save 20%!
    Fantasy Grounds Converter for Grim Press
    My projects:

  8. #168
    Already purchased ��

  9. #169
    Quote Originally Posted by SilentRuin View Post
    If you name the item "A" then create a power in a dummy test PC actions tab called "A" and add powers and/or effects to it then copy it out into spells - then when you equip the item you will see that power added into the PC equipping its action tab. Unequip it will be removed. And if you create a custom effect named "A" then it will also add that into the CT when equipped.

    There is no more magic than that - simple. The search will find local DB entries name match first then hit the alphabetical order of modules to search till it finds a match for powers. For custom effects it will just find the first match - or if you set the option to hit multiple custom effect matches it will load in each match it finds in custom effects.
    Amazing! everything work like a charm! What a community! keep your excelent job!

  10. #170
    our next release in the 5e Automatic Effects series is live!

    5E Automatic Effects - Mordenkainen’s Tome of Foes

    Instantly add effects for all racial traits, monster abilities, items and spells found in Mordenkainen’s Tome of Foes! The 5E Automatic Effects is a series of modules to aid Game Masters and Players by automatically adding coding effects in the 5e D&D ruleset on the Fantasy Grounds virtual tabletop platform.

    Product Link: https://www.dmsguild.com/product/361...ate_id=1549348

    Complete your 5eAE bundle and save 20%!
    Fantasy Grounds Converter for Grim Press
    My projects:

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