Thread: 5E Automatic Effects
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June 22nd, 2021, 18:33 #171
- Join Date
- Oct 2020
- Posts
- 278
Have my money.
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June 22nd, 2021, 20:12 #172
Not that he's mentioned it here - but his other products have all been minorly updated/fixed also so check DMsG My Library for updated modules.
Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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June 23rd, 2021, 07:23 #173
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June 23rd, 2021, 07:59 #174
- Join Date
- Oct 2020
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- 278
I got confused and thought all your other AE had been updated.
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June 28th, 2021, 18:51 #175
While I was working on TCoE I encounterd the Wild Magic table for barbarians and I remembered something I did not do yet. So I went back and corrected this 'little' thing to do ...
I made all effects for the sorcerer's Wild Magic Surge table ... Oh yes, I did. Open your wild surge spell 'note', open the 5eAE rollable table, roll the dice, see the link inside the chat and drag that one to your character. And you are set to use the spell or apply the effect.
Wild Magic Surge Table..JPG
and then I thought: DMG also has tables with effects, is't it? So I started to add those too. I did quite a few, but probably not all of them. Feel free to let me know if there are other tables worth upgrading to the 5eAE standard. But for now, I'll go back working on Tasha.
DMG Tables.JPG
other updates are thanks to your feedback
Update 28-06-2021.JPG
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July 3rd, 2021, 19:28 #176
- Join Date
- Jan 2012
- Posts
- 189
Is your intention to work on the adventure books once you have completed the core books? This seems to be more functionally rich than the other automation solution out there but less complete book wise. That is the only thing holding me off from purchasing at the moment.
Graphil
There are two secrets to life: 1) Don't tell everything you know...
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July 3rd, 2021, 20:41 #177
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July 4th, 2021, 04:20 #178
I might be missing something, but I don't see the cleric class feature "Channel Divinity: Turn Undead". First thing so far! (I'm going through a campaign and updating all characters to use these "spells")...or is it because "turn undead" is the "plain" Channel Divinity?
Last edited by TheoGeek; July 4th, 2021 at 05:03.
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July 4th, 2021, 17:39 #179
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July 5th, 2021, 07:09 #180
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