Thread: 5E Automatic Effects
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May 30th, 2022, 21:26 #321
- Join Date
- May 2021
- Posts
- 4
I bought that package on your website, but after downloading it the files are shown to me as MOD files and not EXT. What do I do with them? they do not belong to the extension folder I guess?
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May 30th, 2022, 21:27 #322
- Join Date
- Oct 2020
- Posts
- 278
You need to put them in your module folder and then enable them via the module window in game.
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May 30th, 2022, 22:00 #323
- Join Date
- May 2021
- Posts
- 4
ah, thank you. Is there a video that explains how it actually works? I find the items under spells, but I can not do anything with them
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May 31st, 2022, 05:54 #324Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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May 31st, 2022, 21:31 #325
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June 15th, 2022, 08:09 #326
Hi @Aridhro,
You mentioned that the Monsters of the Multiverse module is still a work in progress, do you have any estimate of how long (roughly) it will be before the release?Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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June 15th, 2022, 08:27 #327
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June 15th, 2022, 08:34 #328Please vote these quality-of-life features for Fantasy Grounds Unity:
Human readable titles in FGU Updater - 'Staging' state of die rolls (modify results after dice are rolled, but before FGU evaluates the result, for things like Bardic Inspiration) - Multi Screen Support - Let players control friendly NPC tokens - Customizable duration of fog of war
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July 1st, 2022, 12:01 #329
@Zacchaeus has recently created an excellent youtube video series on 5E Effects, which could help you make your own effects or understand the effects I created for the 5E Automatic Effects modules.
https://www.youtube.com/playlist?lis...oRWP2KXD7VlsZ_
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July 18th, 2022, 16:23 #330
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