Thread: 5E Automatic Effects
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April 18th, 2021, 13:44 #51
This is what I made for the scrolls of protection. Will now copy it to the seven other creature types and add it for the next update.
Scroll of protection draft.PNG
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April 18th, 2021, 13:57 #52
That is exactly what it does. Thanks for checking it out.
You can even use the character wizard, so spellcasters also have their spells at the ready in the action tab. Adding those spells to the action tab is a new built-in feature for 5e core rules character wizard (since April 13th) and happens to work perfectly with my modules, as it prioritizes my powers for spells above those parsed by FGU.
Spells is the only thing we could not automate, as there is no other entry than the one in the action tab. Luckily FG 5E core rules did this for us. Nice timing, I would say.
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April 18th, 2021, 21:32 #53
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April 20th, 2021, 07:10 #54
I tested this out from the DM side and built 4 test characters including a multiclass one and it worked flawlessly!
Selecting the spells through the character wizard, as you suggested, also added your coding as well
This is going to make my job of hosting character creation servers at conventions a lot easier - this is really great work.Fantasy Grounds D&D Adventurers League Consultant
Organizer, DungeonMaster , and TTRPG Gamer
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April 20th, 2021, 07:39 #55
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April 20th, 2021, 08:53 #56
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The work you are doing here is just amazing.
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April 20th, 2021, 17:55 #57
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April 20th, 2021, 22:58 #58
Hmmm.. As this will not trigger notifications without a new post - the page 1 has been updated as has DMsG with a big new update. To paraphrase something in Grim Press discord...
These updates include tons of new stuff (cough: race & feat coding), suffice to say, this was a big one.Free(Forums/Forge) Extension(FGU 5E):
Paid (Forge) Extension(FGU 5E):
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April 21st, 2021, 07:11 #59
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- Oct 2020
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Haven't had a chance to update yet, but how do you handle the lucky feat?
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April 21st, 2021, 07:43 #60
It is impossible to handle with fg built-in effects. Only the uses work. The only option right now is a extension, but these modules are data, only it applying automatic is SRs extension.
Hopefully FG changes this in the near future. The
update last night gives hope as they are still updating the ruleset with new effects.
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