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  1. #1

    Marching order graphical glitch V4.1

    As the GM in Test channel v4.1 I found that when I dragged a character onto the Formation panel,
    if I moved them, it re-drew the new position of the character while keeping the old one.

    This also happened for if I had characters on the page and I used middle click to move the screen position

    Marching order - moving screen or player.png

  2. #2
    Clients did not see anything in the formation panel

  3. #3
    They can if you turn on the option in the options menu. There was a 'rumor' that this feature might go away. The issue below might be a memory issue.
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  4. #4
    This is an issue for any image record without an image layer.

    It's true I've been considering retiring this particular image view; since it is not heavily used, is problematic coding wise in many ways, and is therefore high maintenance.
    Instead of removing this tab completely, I was considering whether to do something similar to the formation extension.

    Regards,
    JPG

  5. #5
    LordEntrails's Avatar
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    If a CT token instance could be on more than one image/map at a time, then any image could be used as a formation map.

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  6. #6
    Having CT tokens on more than one instance at a time would create a lot of overhead for tracking; as well as leaving friendly units scattered throughout campaign images. I can just imagine a long-running campaign where CT token instances were scattered over a 100 maps over time; and there are a 100 data entries in each CT entry to track that.

    JPG

  7. #7
    Zacchaeus's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    This is an issue for any image record without an image layer.

    It's true I've been considering retiring this particular image view; since it is not heavily used, is problematic coding wise in many ways, and is therefore high maintenance.
    Instead of removing this tab completely, I was considering whether to do something similar to the formation extension.

    Regards,
    JPG
    I'd vote for removing it altogether and integrating the Theatre of the Mind extension into Core - since that's a lot more useful to be honest.
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  8. #8

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    @Zacchaeus I like the idea, since I do sometimes use the formation map for theater of the mind encounters, but it does have some limitations. A formation map typically (at least in my games) has multiple formations, ie single file, 5' wide; two columns, 10' wide; and outdoors - so the PC tokens are usually on it multiple times. This type of map with multiple PC copies doesn't work great with actual encounters.

    I would like both the formation map and a theater of the mind map.

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