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  1. #11
    That behavior is fundamental to the ruleset for PF2e.

    You achieve a degree of success one step higher if you meet or exceed the DC by 10 or more OR if you roll a natural 20. You achieve a critical failure of you fail the DC of a check by 10 or more OR you roll a natural 1.

    Here's the rules reference on the official SRD:
    https://2e.aonprd.com/Rules.aspx?ID=319


    This is the case for all rolls against a DC and applies to players and enemies.

  2. #12
    Quote Originally Posted by The Wayward Wizard View Post
    Update: I paid closer attention to the roll results tonight and noticed that the critical misses were more frequent on secondary and third strike actions during a turn. And the dice roll wasn't a natural 1. in many cases it seemed any roll that resulted in a sum less than 10 was considered a critical miss. Is there some portion of text in the rules I am missing?
    Yup, pretty much every D20 roll has four degrees of success, the one exception to this rule that I can think of is a flat check. Although that is less that it doesn't happen and more that it doesn't matter. This is a design feature of PF2e, it lets players who debuff the enemy or buff an ally adjust the crit range of a check. Whether that check is a save, attack or even skill roll.

    Keep in mind that unless something is specifically stated to happen on a critical hit nothing special will happen on it. e.g. a critical miss on a strike is no worse than a standard miss in most cases.

    Link: Determine the Degree of Success and Effect
    Link: Checks (for context)

  3. #13
    Ah, I see what FG is doing now. Because the AC of the creature is 17, sums of 7 and lower are considered a critical miss because there are triggers that happen in that circumstance. Nifty! Thanks for helping clear this up!
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  4. #14
    hawkwind's Avatar
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    In Pathfinder 2 any roll that misses by more than ten is a critical miss, just as any that exceeds by ten or more is a critical hit

  5. #15
    Indeed, you are missing one of the the main changes in Pathfinder 2 compared to PF1!

    Rolls 10 higher than the DC are critical successes, rolls 10 lower are critical misses. 20 is *not* an automatical crit, but only pushes the result one step higher (miss -> hit or hit -> critical hit). 1 is *not* an automatic failure, but only pushes the result one step lower (hit -> fail or fail -> critical fail).

  6. #16
    This is working as intended. In 2e, any roll that fails by 10 or more is a critical failure/miss. Since the goblin pyro has an AC of 17, a result of 2 is a critical miss by a wide margin.

    EDIT: Oh gosh drat it I didn't see the second page. ^^;;

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