Thread: CoreRPG Coins Weight
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December 15th, 2021, 13:26 #51
Hi!
All you have to do is download the "FG-CoreRPG-Coins-Weight-Custom-Denominations.ext" file attached to the first post of this thread.
Extract it (it's a zip file) to a folder with the same name and move it to your FG extensions directory.
Open the folder and the scripts subfolder and then open customcoinweightdenominations.lua (it's a text file).
In the section starting with "elseif sRuleset == "5E" then" you should add new lines for each custom currency. Such as:
CoinsWeight.aDenominations['brass'] = { ['nValue'] = 10, ['nWeight'] = .02 }
the number after nValue is how many gp that denomination is worth. the number after nWeight is how many pounds each coin weighs.
When you're done, save the file and load both extensions (coin weight and coin weight custom denominations) in FG.bmos' extensions
he/them
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February 9th, 2022, 17:32 #52
check the new developer notes. Coin weight is getting added to the ruleset natively.
https://www.fantasygrounds.com/forum...uleset-UpdatesFor support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e
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February 9th, 2022, 18:22 #53
Last edited by bmos; February 9th, 2022 at 23:39.
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February 9th, 2022, 20:17 #54
Coins Weight v2.0-rc.1 is now released on test channel:
https://github.com/bmos/FG-CoreRPG-C.../tag/v2.0-rc.1
I'll move the new build to the live channel when the new rulesets release.Last edited by bmos; February 9th, 2022 at 23:40.
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February 9th, 2022, 23:55 #55
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February 17th, 2022, 01:14 #56
There is a new test build of Coin Weight for use with the latest test rulesets from SmiteWorks.
https://github.com/bmos/FG-CoreRPG-C.../tag/v2.0-rc.4
- The March 2022 CoreRPG ruleset now includes coin weight natively. This extension now ties into that official UI and on/off option, but handles coin weight via an inventory item. This enables negating coin weight per-player. It also allows you to see the net value of all coins by opening up the item sheet for the coin item.
- Better compatibility with theoretical rulesets that use different data structures/names for currency list.
- Much more efficient searching for coin inventory item.
- Coin inventory item can now be renamed to be anything.
- Add support for rulesets that have multiple coin or item inventories per character.
Full Changelog: v1.8-hotfix.1...v2.0-rc.5Last edited by bmos; February 20th, 2022 at 14:32.
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February 20th, 2022, 21:59 #57
New changes enabled by test channel enable this to work in Savage Worlds!
As of the upcoming CoreRPG update.bmos' extensions
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February 21st, 2022, 01:40 #58
If we use custom denominations, will we still need the secondary ext for that?
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February 21st, 2022, 01:59 #59bmos' extensions
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February 21st, 2022, 02:05 #60
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