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  1. #51
    Quote Originally Posted by Ghengis View Post
    Hi, I realize this thread is a bit old. See that you have allowed a way to customize for denominations. We are using 5E, and using Iron, Brass, Bronze (x2 weight), Silver, Gold, and Electrum. How do we go about adding weight for the Iron, Brass, and Bronze coins? Does it require a bit of coding?
    Hi!
    All you have to do is download the "FG-CoreRPG-Coins-Weight-Custom-Denominations.ext" file attached to the first post of this thread.
    Extract it (it's a zip file) to a folder with the same name and move it to your FG extensions directory.
    Open the folder and the scripts subfolder and then open customcoinweightdenominations.lua (it's a text file).
    In the section starting with "elseif sRuleset == "5E" then" you should add new lines for each custom currency. Such as:
    CoinsWeight.aDenominations['brass'] = { ['nValue'] = 10, ['nWeight'] = .02 }
    the number after nValue is how many gp that denomination is worth. the number after nWeight is how many pounds each coin weighs.
    When you're done, save the file and load both extensions (coin weight and coin weight custom denominations) in FG.

  2. #52
    check the new developer notes. Coin weight is getting added to the ruleset natively.

    https://www.fantasygrounds.com/forum...uleset-Updates
    For support with any of my extensions, visit my #mattekure-stuff channel on Rob2e's discord https://discord.gg/rob2e

  3. #53
    Quote Originally Posted by mattekure View Post
    check the new developer notes. Coin weight is getting added to the ruleset natively.

    https://www.fantasygrounds.com/forum...uleset-Updates
    ooh, interesting! thanks for pointing that out.
    Last edited by bmos; February 9th, 2022 at 23:39.

  4. #54
    Coins Weight v2.0-rc.1 is now released on test channel:
    https://github.com/bmos/FG-CoreRPG-C.../tag/v2.0-rc.1

    I'll move the new build to the live channel when the new rulesets release.
    Last edited by bmos; February 9th, 2022 at 23:40.

  5. #55
    Quote Originally Posted by bmos View Post
    Coins Weight v2.0-rc.1 is now released on test channel:
    https://github.com/bmos/FG-CoreRPG-C.../tag/v2.0-rc.1

    I'll move the new build to the live channel when the new rulesets release.
    Thanks for being so on top of it!

  6. #56
    There is a new test build of Coin Weight for use with the latest test rulesets from SmiteWorks.
    https://github.com/bmos/FG-CoreRPG-C.../tag/v2.0-rc.4

    • The March 2022 CoreRPG ruleset now includes coin weight natively. This extension now ties into that official UI and on/off option, but handles coin weight via an inventory item. This enables negating coin weight per-player. It also allows you to see the net value of all coins by opening up the item sheet for the coin item.
    • Better compatibility with theoretical rulesets that use different data structures/names for currency list.
    • Much more efficient searching for coin inventory item.
    • Coin inventory item can now be renamed to be anything.
    • Add support for rulesets that have multiple coin or item inventories per character.

    Full Changelog: v1.8-hotfix.1...v2.0-rc.5
    Last edited by bmos; February 20th, 2022 at 14:32.

  7. #57
    New changes enabled by test channel enable this to work in Savage Worlds!
    As of the upcoming CoreRPG update.

  8. #58

  9. #59
    Quote Originally Posted by MrDDT View Post
    If we use custom denominations, will we still need the secondary ext for that?
    No! Once the new update goes live the custom denomination ext file will no longer be needed.
    Which is great, because that was confusing for some people.

  10. #60
    Quote Originally Posted by bmos View Post
    No! Once the new update goes live the custom denomination ext file will no longer be needed.
    Which is great, because that was confusing for some people.
    Great to know, thanks.

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