Thread: PFRPG Extraplanar Containers
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March 24th, 2021, 16:22 #11
Would a mod please move this to the extensions subforum: https://www.fantasygrounds.com/forum...?96-Extensions
And rename to "CoreRPG Extraplanar Containers"
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March 25th, 2021, 19:55 #12
This extension works in 4e. No adjustments or changes needed except the ruleset addition.
Thanks!
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April 1st, 2021, 01:01 #13
When I activated your Coin extension, one of my players had to place all her money in a Bag of holding type (III) since the Coins was so heavy! But because she also has a bag of holding type (II), while writing "bag of holding" in the location entry, before getting to III there were like A LOT of text in the chat window that popped up.
I really like that Self-Destructing Joke! Hahaha ^^
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April 1st, 2021, 03:26 #14
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April 8th, 2021, 23:14 #15
- Join Date
- Aug 2010
- Posts
- 23
Any chance to get a quick README file with some instructions? You know, for use non-experimental types?
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April 8th, 2021, 23:32 #16
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April 9th, 2021, 03:12 #17
This is a very nice extension! I did notice one strange thing. When I zero the weight of the container (like the Haversack in the screenshot) the fields for the new information (max carrying cap and current weight carried) move to a strange location. When I close the item and open it back up they are gone. When I edit it again and put a weight back in, all the fields return.
Also, When I use "Extraplanar" it puts the weight into the container but the current carried weight is not adjusted (screenshot 3).
Thanks!Last edited by nephranka; April 9th, 2021 at 03:23.
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April 10th, 2021, 00:36 #18
Thanks, this is a known issue I haven't gotten around to fixing. I've added it to my issue tracker so I won't forget to fix it eventually.
Your other issue is user error I think (since the coins are not nested under extraplanar pouch like they would be if FG knew they were in it).
I just added a YouTube video to the README file. The HD version is still processing but should be done soon. EDIT April 10: still processing!Last edited by bmos; April 10th, 2021 at 14:08.
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April 10th, 2021, 02:00 #19
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April 10th, 2021, 02:27 #20
Does this fix it?
EDIT: removed as I have published a new release which should also fix the field visibility issue.Last edited by bmos; April 10th, 2021 at 13:33.
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