Thread: PFRPG Extraplanar Containers
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August 15th, 2022, 21:45 #91
Last edited by bmos; August 15th, 2022 at 21:53.
bmos' extensions
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August 15th, 2022, 22:04 #92
Okay, looks like some rulesets use other names for the inventorylist windowclass :eyeroll:
That's what I get for not testing in every ruleset lol
Should be good now.bmos' extensions
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August 16th, 2022, 00:41 #93
Groovy, just checked no error message. Thank You for the quick response!
Never violate a woman, nor harm a child. Give aid to those in need when you are able. Never follow thoughts of gain into the pursuit of evil, and never hesitate to kill the villain while you have the chance.
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August 16th, 2022, 02:31 #94
Extraplanar Containers v1.12
* Allow collapsing containers via double-click (very helpful for large inventories that can be very hard to manage).
* Use alternate chat messaging so that 'overfull' messages are broadcast to all users.
Click here to see raw code changes
Last edited by bmos; August 17th, 2022 at 03:01.
bmos' extensions
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August 16th, 2022, 19:41 #95
Weeee! LOVE IT!
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
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August 25th, 2022, 22:11 #96
- Join Date
- Mar 2020
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In inventory I create Items such as "potions', 'weapons', etc. then place those item types in the category to help with organization. Is it possible to put those into a bag of holding and have all the items under it count as if in the bag? example: place 10 different potions in a "Potion Rack", then place the Potion Rack into the Bag of Holding. Currently it only reduces the weight of the Rack and not the items in the Rack.
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September 13th, 2022, 01:23 #97
Small Readme error.
it says
Supported containers can have their contents hidden by right-clicking on the name of the container. They will remain collapsed until they are expanded again, either by double-clicking or by editing their name to remove the "[+] ".
and for me it is double-clicking to collapse or Un-collapse the container.
I LOVE THIS FEATURE BTWMy First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 13th, 2022, 01:26 #98
Now, for a feature request (if it isn't already). I would like to make non extra planer items collapsible, say my belt pouch or my potion holder... and still allow their weight to be correct.
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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September 13th, 2022, 01:50 #99bmos' extensions
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September 13th, 2022, 01:56 #100
Uh huh, sure... it's in the README, the one you just so conveniently updated with my Idea.. LOL. damn I need to read the full paragraph, not just the beginning and end. Thanks!!
My First Mod PFRPG - Feats Extended, focusing on PF1e Feats and Racial Traits automation. It is open to community assistance. Here is the forum Link.
40+ PF1e Extensions & Modules I use, with links.
PF1E Coding Effects - Spreadsheet
Discord: Morenu
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