Thread: terrain changed to walls
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March 16th, 2021, 15:11 #1
terrain changed to walls
I had a bug occur when I used ctrl + z to undo a change I made to a terrain occluder.
When I pressed ctrl + z, the terrain changed into a normal wall
I have not been able to reproduce the issue and was able to fix it by adding the terrain tags to the xml file.bmos' extensions
he/them
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March 16th, 2021, 16:55 #2
That is indeed a bug currently looked at I think it also had to do with some (official) module, but not sure
My extensions for 3.5e and Pathfinder
Bug reports please here
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March 16th, 2021, 19:03 #3
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March 17th, 2021, 04:38 #4
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That's expected as far as I know, and has been happening since Unity was in beta.
Terrain has to be a closed polygon. If you delete a node in the polygon, it means it's no longer a closed polygon and will have a gap between points. Once that gap exists, it has to be converted to a wall.
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March 17th, 2021, 04:41 #5
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