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March 20th, 2021, 09:38 #61
I'm in the middle of another project right now so I probably won't get a chance to look at anything until next week sometime, but keep them coming and I'll catch up in due course.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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March 20th, 2021, 16:32 #62
- Join Date
- Sep 2020
- Posts
- 26
That's all good, but that was the last module book I have at the moment. As I eventually get the rest of the Mummy's Mask and S&S books I'll continue to add LOS and Lighting.
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March 22nd, 2021, 03:06 #63
Maps for The Hidden Shrine of Tamoachan from Tales from the Yawning Portal. There were a couple that didn't have any lighting at all so I didn't include those, nor did I include the side-map.
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I'm so bassic
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March 24th, 2021, 04:16 #64
White Plume Mountain for Tales from the Yawning Portal.
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I'm so bassic
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March 24th, 2021, 18:14 #65
Alagoran's Gem 5E
Here's the 4.1 xml file for Alagoran's Gem 5E. Just one map. Includes lighting for outside lights illuminating dungeon entrance ways and lava flows, pits and some corrections to the original walls. At this early stage in lighting development, feedback would be really useful. Thanks
Last edited by Moriarity; March 24th, 2021 at 22:26.
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March 24th, 2021, 21:58 #66
The Raven's Call 5E
Here's the xml files for The Raven's Call 5E. Again, at this early stage in lighting development, feedback would be really useful. Thanks
Last edited by Moriarity; March 24th, 2021 at 22:25.
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March 24th, 2021, 22:24 #67
Crypt of the Sun Lord 5E
Here's the xml files for Crypt of the Sun Lord 5E. Very simple - Ambient light with a mask and a single light for daylight into the entrance. All encounters checked and all monsters use dark vision. Module specifies that a light source is required for anyone without low-light or dark vision.
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March 25th, 2021, 02:27 #68
- Join Date
- Feb 2016
- Location
- USA
- Posts
- 38
Pathfinder 2E: PSQ1 The Sandstone Secret
I thought I'd get my feet wet on a simple map. The module's introduction is very clear about light sources, so this was easy to setup
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March 25th, 2021, 11:26 #69
D&D AL - Shackles of Blood, 5E
D&D AL - Shackles of Blood, 5E
Redplum camp: (sic) Ambient set to moonlight - modify as required. Torch light added to the campfire
Map - Deriel's Ambush: Ambient light set to moonlight - modify as required. Bush fire light layer with 3 lights added. This layer is turned off. If the ambush occurs during the night, turn the Bush fire light layer on at the end of the first round of the encounter. A masked river water layer added.
Map - Bell in the Depths: This is a nightmare for LOS. Originally, two variations using terrain and walls were used; Neither work very well so I've modified them all to be terrain occluders. Does anyone have any suggestions for alternative ways of depicting multiple levels with limited access via ladders? Water effect added; no lights other than ambient set to daylight
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March 25th, 2021, 11:28 #70If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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