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August 16th, 2021, 16:00 #181
Sorry, sorry. I got distracted with visitors and other stuff. Thanks for the reminder.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 17th, 2021, 09:08 #182
Can you just confirm that these files are for the PF1 adventure here https://www.fantasygrounds.com/store...ZOSMWPZO9520FG
Neither of the file names are for maps found in that module; so I just want to check. I've renamed them to Players Map - Crypt etc and they seem to work. But I just want to double check that I've got the right module before committing anything.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 17th, 2021, 10:30 #183If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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August 17th, 2021, 11:35 #184bmos' extensions
he/them
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August 18th, 2021, 09:06 #185
Thanks bmos; I've updated the files for Crypt of the Everflame.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 23rd, 2021, 11:24 #186
I have been looking at the maps for the PF1 Adventure path Mummy's Mask, and found them to be a little too loose. So I have started to update them to what I feel is a slightly tighter and cleaner design.
For example:
Updated:
I'm currently converting the modules to 5e, so I'm going through them a little slowly. I seem to have started on AP2: Empty Graves, so will go back and go over AP1 next. Then onto the others.
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October 23rd, 2021, 11:25 #187
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October 23rd, 2021, 15:02 #188
Jolly good. Let me know when it's complete. I don't know that module so have no reference point.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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October 23rd, 2021, 15:33 #189
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October 23rd, 2021, 15:34 #190
Indeed. You can zip all of them up into one file however
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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