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  1. #181
    Zacchaeus's Avatar
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    Sorry, sorry. I got distracted with visitors and other stuff. Thanks for the reminder.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  2. #182
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    Quote Originally Posted by bmos View Post
    Also here are both maps from Crypt of the Everflame:
    Can you just confirm that these files are for the PF1 adventure here https://www.fantasygrounds.com/store...ZOSMWPZO9520FG

    Neither of the file names are for maps found in that module; so I just want to check. I've renamed them to Players Map - Crypt etc and they seem to work. But I just want to double check that I've got the right module before committing anything.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  3. #183
    Zacchaeus's Avatar
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    Quote Originally Posted by bmos View Post
    Ok, I'll do a couple more from Return of the Runelords: Book 1: Secrets of Roderic's Cove

    EDIT: okay that's all I'm doing. the other maps are pretty complex (underflume was bad enough) and my hand is cramping up.
    Don't miss the 1 other map from this post: https://www.fantasygrounds.com/forum...l=1#post587485

    EDIT2: underflume had very few lights listed in descriptions so I just used my best judgement, erring on the side of rooms being dark (assuming the humans will bring lanters with them rather than just leaving the around the place).
    I have (now finally) updated the module with your files. Thanks for your patience
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  4. #184
    bmos's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    Can you just confirm that these files are for the PF1 adventure here https://www.fantasygrounds.com/store...ZOSMWPZO9520FG
    Neither of the file names are for maps found in that module; so I just want to check. I've renamed them to Players Map - Crypt etc and they seem to work. But I just want to double check that I've got the right module before committing anything.
    That's the module, yes. I just omitted that "Players Map - " part of the name when saving the files.

    Quote Originally Posted by Zacchaeus View Post
    I have (now finally) updated the module with your files. Thanks for your patience
    Cool! Hopefully someone else will take the torch and finish the module eventually
    bmos' extensions
    he/him | Discord Tag: wil.thieme#3396

  5. #185
    Zacchaeus's Avatar
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    Thanks bmos; I've updated the files for Crypt of the Everflame.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  6. #186
    I have been looking at the maps for the PF1 Adventure path Mummy's Mask, and found them to be a little too loose. So I have started to update them to what I feel is a slightly tighter and cleaner design.

    For example:



    Updated:



    I'm currently converting the modules to 5e, so I'm going through them a little slowly. I seem to have started on AP2: Empty Graves, so will go back and go over AP1 next. Then onto the others.
    Attached Files Attached Files

  7. #187

  8. #188
    Zacchaeus's Avatar
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    Jolly good. Let me know when it's complete. I don't know that module so have no reference point.
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

  9. #189
    Quote Originally Posted by Zacchaeus View Post
    Jolly good. Let me know when it's complete. I don't know that module so have no reference point.
    So the maps uploaded in my 2 posts are for AP2: Empty Graves. These are complete.

    I can't upload more than 5 files per post.

  10. #190
    Zacchaeus's Avatar
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    Indeed. You can zip all of them up into one file however
    If you need to contact customer support or if there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here http://fgapp.idea.informer.com/

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