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  1. #1

    LOS - One way viewing

    I keep looking threw the threads and seeing questions close to this but not quite. Assuming im just missing it.

    Is it possible to do a Line of sight style thats one way visible? Maybe an elevation you can see out of but not into, or an illusionary wall that when your on the inside you can see out of it?

    Also is there a current link of the current RFE's for Unity?

  2. #2
    LordEntrails's Avatar
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    There is Terrain that you can see into but not out of. There are pits, that when open and a token is in, they can not see out of, and others can see past but not into. But there are no one-way view types.

    You can check the wish list to see if their is already a similar suggestion, or you can add your own. https://fgapp.idea.informer.com/

    No idea what an RFE is.

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  3. #3
    Thanks. Request for Enhancement is what we call them at work. Same thing as a wishlist.

  4. #4

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    Here's the RFE link:
    https://fgapp.idea.informer.com/

  5. #5
    Zacchaeus's Avatar
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    The short answer is no there isn't LoS that's one way. The closest is windows which allow sight but block movement and illusionary walls which block sight but not movement.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    I would appreciate having one-way LOS. Meanwhile using pits as a workaround, but that obviously does not work so well/easy for hills. There also is the issue of pits always being closed on all side, so characters cannot move out of them. A one-way illusion wall could maybe help.

  7. #7
    OK idea on the board

    https://fgapp.idea.informer.com/proj/?ia=135876

    I was thinking something as straight forward as a version of elevation that you can look out of but not into since most scenarios would require that the player could move on it.

    One example, I'm working on a map with a fairly tall building with multiple elevations and I'm trying to make it possible for the player on top of the build to be able to scout for the players on the ground without giving the players the same visibility. Ive set it up so the player has to go to the edges of the building to see below but the level below blocks his vision of the street unless I turn that level off, which then gives the players below visibility on that level.

    CSG Streets.png

    Fixed mislink, thanks LordEntrails
    Last edited by Pharo; March 10th, 2021 at 21:45.

  8. #8
    LordEntrails's Avatar
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    Actually, I think this is the correct link/idea; https://fgapp.idea.informer.com/proj/fgapp?ia=135876

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
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  9. #9
    I want something like PIT only reversed.

    I upvoted this. I hope others see it and vote it up more.

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